How about a King of the Hill map? [message #399049] |
Sat, 22 August 2009 17:26 |
wkw427
Messages: 54 Registered: March 2008
Karma: 0
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Recruit |
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Me and my friend were having fun playing some defender/attacker games where a structure must be defended and I was thinking I should make a map.. This is just a comcept
there is no wf or airstrip, so it is inf only. GDI has a ton of AGT because they are the attackers, they aren't ment to be attacked at all, unless the team really, really sucks
Nod only has HON, pp and ref and a few turrets. Theres an overlook so snipers/gunners can shoot the HON, and tunnels similar to tunnels in C&C Snow.
the concept is simple. GDI has to take out the HON and they win. If the HON survives the allotted time, Nod wins. Players on Nod start out with a large amount of credits, lets say 5k and GDI start out with only 1k..
Whats everyone think? On a map where GDI is defending, the turrets and AGTs would be switched to guard towers and obbys
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Re: How about a King of the Hill map? [message #399308 is a reply to message #399049] |
Sun, 23 August 2009 15:13 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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What i ment (i did say it quite stupid xD) is that in regular renegade you attack and defend at the same time.
All you actually did/want to do is changing it more to a sort of turn-based game where you change to the attack force or defensive force each round. That has nothing to do with KOTH.
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