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Entrance gate idea... [message #37579] Fri, 08 August 2003 08:47 Go to next message
Havoc_elite is currently offline  Havoc_elite
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Now im not a modder... believe me, a basic HTML site is as far as i get...
Anyway, i had this nice idea some of you might want to work out for me.

A map with an entrance gate, wich the team needs to open with a specified key card wich you lose when you get killed.
A mod like that has been made but then just with doors.

Is that posible? like an entrance gate on walls?


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Entrance gate idea... [message #37586] Fri, 08 August 2003 09:07 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah it's possible and very easy to do. You just treat the gate as a key card door and then give cards to each team to open it.

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Entrance gate idea... [message #37612] Fri, 08 August 2003 10:22 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Though.

Can you make Soldiers spawn with a Keycard? Confused

I've never seen it done, And I just wanted to know.
Entrance gate idea... [message #37614] Fri, 08 August 2003 10:27 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
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I thought you couldn't change Spawner weapons....
Thought it might be possiable... Exclamation


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Entrance gate idea... [message #37620] Fri, 08 August 2003 10:45 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Hmmm...

Maybe you can just make a keycard Available for purchase, Then have some laying on the ground so enemies can get in, too.

Titan has made it so you can get a keycard in C&C_Titanic.
Entrance gate idea... [message #37665] Fri, 08 August 2003 13:33 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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There are 3 keycard you can have people spawn with. There's scripts that grant them to the player. But you can also code in tons of other keys. But I don't think you can really 'grant' more then 3.

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Entrance gate idea... [message #37668] Fri, 08 August 2003 13:42 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah you should be able to grant more than 3. The rest are interanl keys used in singleplayer for door locks and things. These haven't been tested in multiplayer but I see no reason why they shouldn't work. You can make people start with a granted key but weather you can spawn a key that is greater than 3 is another think. Check the keycard preset (trace it back from the spawner).

_General Havoc


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Entrance gate idea... [message #37827] Sat, 09 August 2003 05:01 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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Very easily done..
Entrance gate idea... [message #37888] Sat, 09 August 2003 08:47 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Then why the hell have other Maps not done that? Confused Mad
Entrance gate idea... [message #37889] Sat, 09 August 2003 08:48 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Becuase we have yet to find a way of letting the harvester in and out of a key card gate Confused

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Entrance gate idea... [message #37946] Sat, 09 August 2003 11:10 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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General Havoc

Becuase we have yet to find a way of letting the harvester in and out of a key card gate Confused


unless its a DM map


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Entrance gate idea... [message #37956] Sat, 09 August 2003 11:27 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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That kind of defeats the use of a base gate. The base gate would be used to stop tanks from gettin into the base without a keycard. Even they you might need to get out of the tank to open the gate anyway.

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Entrance gate idea... [message #38002] Sat, 09 August 2003 14:36 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Screw the refinery, Just plop some silo on the map. We don't need a harvester.
Entrance gate idea... [message #38012] Sat, 09 August 2003 15:11 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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You can also have a tiberium field in the base...

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Entrance gate idea... [message #38047] Sat, 09 August 2003 17:50 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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yeah that would be a good solution (i think alot of peebs in TS build walls around their Tib Fields anyway(i know i do)
Entrance gate idea... [message #38127] Sun, 10 August 2003 03:05 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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One question - Do key carded gates open when your driving a vehicle and have the required key card?

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Entrance gate idea... [message #38130] Sun, 10 August 2003 03:18 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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I think so, or you coudl make its not close to fast so u can get out open it get bak in drive thorugh while its closing.

I would do this but i fucking suk at maps.
Entrance gate idea... [message #38154] Sun, 10 August 2003 05:41 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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General Havoc

One question - Do key carded gates open when your driving a vehicle and have the required key card?


No. Sad
Entrance gate idea... [message #38462] Mon, 11 August 2003 06:29 Go to previous messageGo to next message
Havoc_elite is currently offline  Havoc_elite
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Well guys, this might be a nice project for ACK... making a soli where the harvy drives IN BASE and gets the tiberium like on the tiberium field (or just a tib field inside the base).
Isnt there way you can make it that tanks and stuff open the gate automaticly and soldiers need the key card? I believe you guys will figure something out... I HAVE FATE Razz Very Happy


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Entrance gate idea... [message #39000] Wed, 13 August 2003 06:02 Go to previous messageGo to next message
Havoc_elite is currently offline  Havoc_elite
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is my topic being washed down the drain here?!

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WOL Nickname: Laser555
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Entrance gate idea... [message #39336] Thu, 14 August 2003 05:35 Go to previous messageGo to next message
Havoc_elite is currently offline  Havoc_elite
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*bumb* Razz

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WOL Nickname: Laser555
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Entrance gate idea... [message #39345] Thu, 14 August 2003 06:39 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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If you did get the gate to open for the harvy eventually, the enemy would be able to go through the gate with the harvy.

Entrance gate idea... [message #39402] Thu, 14 August 2003 11:15 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Just make it so the Harvy has a spot to harvest in base. :rolleyes:


Oh and.

Just make a ramp like the one in C&C Walls that lets you out but not in for tanks.
Entrance gate idea... [message #39863] Sat, 16 August 2003 09:38 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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for the harvester, you could put walls leading from the sides of the dump area to the ootside of the base, with a ramp leading into the area for when the harvester is first created.
Entrance gate idea... [message #39878] Sat, 16 August 2003 10:17 Go to previous messageGo to previous message
Jaspah is currently offline  Jaspah
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Or have The Refineries somewere else in the map that both Sides can get in to.
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