CTF Mode [message #398631] |
Thu, 20 August 2009 02:40 |
Catalyst
Messages: 139 Registered: March 2009
Karma: 0
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Hey all,
was just wondering if Scripts 4.0 will have support for CTF mode in Red Alert: A Path Beyond.
i have been unable to get it to work with the current SSGM + Scripts Combination ( I also heard SSGM is getting a revamp at the same time / after Scripts 4.0 )
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Re: CTF Mode [message #398864 is a reply to message #398631] |
Fri, 21 August 2009 15:30 |
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infusi0n
Messages: 53 Registered: October 2008 Location: New York
Karma: 0
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What about for normal renegade? will you guys revert to the proper SSCTF format instead of the broken one in ssgm?
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Re: CTF Mode [message #398987 is a reply to message #398631] |
Sat, 22 August 2009 09:51 |
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infusi0n
Messages: 53 Registered: October 2008 Location: New York
Karma: 0
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Who is assigned to be working on the new SSGM? And will it still be called SSGM (if so, which version)?
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Re: CTF Mode [message #399573 is a reply to message #398631] |
Mon, 24 August 2009 17:55 |
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infusi0n
Messages: 53 Registered: October 2008 Location: New York
Karma: 0
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In that case, please take a look at the layout of the SSCTF config files. Because of SSGM's new format, all the pre-ssgm servers are stuck with still using SSCTF on scripts 2.9.2. If you could adopt the same style of format for flag locations, map info, etc people with custom maps can then turn them into CTF hopefully with scripts 4.0.
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Re: CTF Mode [message #399843 is a reply to message #398631] |
Wed, 26 August 2009 06:04 |
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btw, 4.0 is not going to be compatible with the old APB, it will need a new APB (known as Gamma) which is currently being developed and tested.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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