Home » General Discussions » General Discussion » Renegade X - July Update!
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Re: Renegade X - July Update! [message #397358 is a reply to message #396569] |
Sat, 08 August 2009 19:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
BHExSNip3
Messages: 1 Registered: August 2009 Location: New York
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the update looks good!! ive been playing renegade for 4 years until my computer gave out but i have no longer been able to get on renegade online because of the name thing but i know there have been some websites to let me make a new name. ive tryed to find out what i have to do to start kicking ass in renegade for one more time but i have NO idea what do do now ive tryed everything i asked my bro Ionos1989 former BlackCell "BC" and he has forgottin he website haha. i just got a new computer and i have been waiting for this time to come. i know this may not be the right spot to post but i just hope you guys will take this name thing into great thought.
BHExSNiP3
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Re: Renegade X - July Update! [message #397369 is a reply to message #396569] |
Sat, 08 August 2009 22:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Awesome update.
I realize this is a work in progress, but a few things I don't like.
1. The outlines. I hate them for two main reasons.
a. the box was such a throwback to the classic C&C games, and it made it feel part RTS.
b. the outline doesn't "keep up" with the rest of the game, so it makes it look odd. It also looks odd when you target a building up on a hill (like in the part showing the WF being targeted on Field). You see the outline through the ground.
The outline also seems to remain on vehicle shells after the vehicle is destroyed. That will lead to confusion amid fast paced battle.
That's not even counting the "getting used to it" bit.
2. The sounds the infantry make (when hit) sound like the Unreal Tournament 3 ones. These will change though, I'm guessing?
3. The vehicles remain after being destroyed, ala, as in Unreal Tournament 3. Is this staying? Again, it was such a throwback to the old C&C games to have the vehicle you destroyed sometimes have an infantry come out. It also looks like the character within dies as in unreal Tournament 3 when the tank does. That makes me think that surely this must change? Even having the vehicle shell remain for a few seconds changes gameplay a bit.
4. The engineers beam "homes" in on it's target, so you can be shooting 45 degrees away from a vehicle you're repairing, and it'll still hit it. Surely this too must change?
5. As was said before, Under is too unsaturated. Ice should be Blue. The level is almost devoid of any color. If I picture that in a Blue tone, it looks as beautiful as the rest.
6. The Health bars looked better as the C&C boxes, not the one Unreal Tournament 3 uses (I think that's what those are, it's been a while since I played Unreal Tournament 3).
P.S. The Airstip is called "NOD Strip"?
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
[Updated on: Sat, 08 August 2009 22:57] Report message to a moderator
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Re: Renegade X - July Update! [message #397408 is a reply to message #396569] |
Sun, 09 August 2009 10:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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1. The outlines. I hate them for two main reasons.
a. the box was such a throwback to the classic C&C games, and it made it feel part RTS.
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The silhouette is really just a modernized, sleek design and a definite improvement over a box around the character or vehicles. There really is no difference to it than a box, other than it looks a lot cleaner and more defined.
I could understand buildings as those are a lot bigger and the outline around a structure could look strange, which is why we are removing the outlines for structures and replacing it with a simple health bar, as it will be less distracting.
Quote: | b. the outline doesn't "keep up" with the rest of the game, so it makes it look odd. It also looks odd when you target a building up on a hill (like in the part showing the WF being targeted on Field). You see the outline through the ground.
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That's already being fixed, the outline will keep up with the game 100%, and it is already being made thinner than originally in the video.
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The outline also seems to remain on vehicle shells after the vehicle is destroyed. That will lead to confusion amid fast paced battle.
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This will also be removed for destroyed vehicles.
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That's not even counting the "getting used to it" bit.
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Well it is almost an entirely new game if you take things like physics and graphics into account, there is a lot more to get used to. I think I got used to the outline from the very first day it was implemented, other than of course its obvious bugs, which will be fixed.
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2. The sounds the infantry make (when hit) sound like the Unreal Tournament 3 ones. These will change though, I'm guessing?
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Yeah. We've already made new "damage sounds" to infantry, as we can all agree that UT3 grunts sound very out of place.
Quote: | 3. The vehicles remain after being destroyed, ala, as in Unreal Tournament 3. Is this staying?
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Yes, the vehicle remains stays for about five seconds after destruction.
Quote: | Again, it was such a throwback to the old C&C games to have the vehicle you destroyed sometimes have an infantry come out. It also looks like the character within dies as in unreal Tournament 3 when the tank does.
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Nope, infantry do come out of tanks when they blow up. That's something we specifically coded.
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4. The engineers beam "homes" in on it's target, so you can be shooting 45 degrees away from a vehicle you're repairing, and it'll still hit it. Surely this too must change?
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I think 45 degrees is a bit of an exaggeration, but yes the repair beams do slightly home to what you're repairing. I don't see anything wrong with this at this point.
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6. The Health bars looked better as the C&C boxes, not the one Unreal Tournament 3 uses (I think that's what those are, it's been a while since I played Unreal Tournament 3).
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Essentially they work in the exact same way (green, yellow, then red health) but I believe they will be replaced. Not for the first beta release, but later on when we have the time to go back and tweak things like this.
Quote: | The Airstip is called "NOD Strip"?
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Will be fixed.
Hope that answers the questions.
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Unreal Tournament 3 Total Conversion to C&C: Renegade
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Re: Renegade X - July Update! [message #398018 is a reply to message #398014] |
Sat, 15 August 2009 20:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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Dangles99 wrote on Sat, 15 August 2009 22:53 | Looks good, have you guys managed to get a working AOW mode?
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We're almost done C&C mode. Right now we're just getting Master Control Terminals working and polishing what we've got so far. You'll see a progress report in the next update, which should be within the next couple of weeks.
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Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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Re: Renegade X - July Update! [message #398025 is a reply to message #396569] |
Sat, 15 August 2009 23:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Offtopic: If TT release details, they compromise their own anti-cheat, which isn't even released yet. UT3 has Epic Games to look after it in case of nasty cheaters, so RenegadeX are quite safe...
Ontopic: Pretty! I'm waiting for the trailer to download, so I'll probably edit. (Also, I'm very glad I've got UT3 + a decent PC)
1) I do not see why the older green box and the newer red outline have to mutually exclusive, in between drooling over the graphics, I found myself visualising the green box...
2) The weapon list has moved! (Not the end of the world, but...)
3) I like the fact we now have infinity symbols, rather than "999".
4) Can I have a light tank please?
5) Yeah, the way the characters are holding their weapons is too UT3, but you said you're fixing that, so
6) Can we lose the "Head shot" text (And the "Road Rage") at the centre of the HUD?
Randoms: Video at 01:44 does not bode well for the mod. Field's bridges are now humped, I like it.
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the hell is that?
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[Updated on: Sun, 16 August 2009 00:02] Report message to a moderator
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Re: Renegade X - July Update! [message #398026 is a reply to message #398022] |
Sat, 15 August 2009 23:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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Glock~ wrote on Sun, 16 August 2009 01:03 |
[NE | Fobby[GEN] wrote on Sat, 15 August 2009 22:38]Dangles99 wrote on Sat, 15 August 2009 22:53 | Looks good, have you guys managed to get a working AOW mode?
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We're almost done C&C mode. Right now we're just getting Master Control Terminals working and polishing what we've got so far. You'll see a progress report in the next update, which should be within the next couple of weeks.
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You guys are telling us what you are doing, yet Renegade's own update is being almost 100% secretive. Strange. Keep up the good work
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There's still a lot that is being kept under wraps for later surprises, but like most mods, we enjoy showing off what we are doing and being open with our project. Compliments on our work motivate our team further and even gets us excited
Quote: | Offtopic: If TT release details, they compromise their own anti-cheat, which isn't even released yet.
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Yes, this is very important.
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[Updated on: Sat, 15 August 2009 23:31] Report message to a moderator
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Re: Renegade X - July Update! [message #398078 is a reply to message #396569] |
Sun, 16 August 2009 10:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
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I bought UT3 for RenegadeX yesterday.
Only €7 in the shop and it includes patch 4 and titan pack too
TT sure is busy but we can't let them tell every detail. As CarrierII says, EG takes care of UT3 so there for they can tell every detail.
[Updated on: Sun, 16 August 2009 10:29] Report message to a moderator
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Re: Renegade X - July Update! [message #398573 is a reply to message #398025] |
Wed, 19 August 2009 17:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Havoc 89
Messages: 500 Registered: February 2003
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Good to see you guys are still commenting. I will do my best to answer all them questions.
CarrierII wrote on Sun, 16 August 2009 02:25 |
1) I do not see why the older green box and the newer red outline have to mutually exclusive, in between drooling over the graphics, I found myself visualising the green box...
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Give it time. I highly recommend that you wait to try it. It is really not that noticable and annoying as you guys so claim. It actually blends ingame very nicely so you dont have to worry. Also you guys claim that we changed it from green to red when actually it was the same in ren where green was friendly, and red was enemy.
CarrierII wrote on Sun, 16 August 2009 02:25 |
2) The weapon list has moved! (Not the end of the world, but...)
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It didnt move because it never existed in the first place The top weapon bar will return but these are all very small things which we are not focusing on because we're finishing and polishing the game mode which is far more important.
CarrierII wrote on Sun, 16 August 2009 02:25 |
3) I like the fact we now have infinity symbols, rather than "999".
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Makes more sence that way no?
CarrierII wrote on Sun, 16 August 2009 02:25 |
4) Can I have a light tank please?
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Soon.
CarrierII wrote on Sun, 16 August 2009 02:25 |
5) Yeah, the way the characters are holding their weapons is too UT3, but you said you're fixing that, so
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Right as we said it will be fixed. The reason why it is like that currently is because we are using the Unreal Tournament 3 character rig. Now if you noticed, UT3 characters are big and bulky so their skeletons and disproportionate and need to use more exagerated animations. So eventually we will create our own character rig that will have even more enhancements then just the new animations ![Wink](images/smiley_icons/icon_wink.gif)
CarrierII wrote on Sun, 16 August 2009 02:25 |
6) Can we lose the "Head shot" text (And the "Road Rage") at the centre of the HUD?
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Thats just stock UT3 stuff that we havnt yet bothered to move or get rid of. Again its not a major priority so we're not focusing on such things atm.
[Updated on: Wed, 19 August 2009 17:26] Report message to a moderator
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Re: Renegade X - July Update! [message #398717 is a reply to message #398619] |
Thu, 20 August 2009 16:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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The mods looks fantastic. Only thing is the green outline instead of the box.
I only feel it gets in the way of the model...distracts from the model. I watched one of your guys videos where you were mammny stacking in Ren X:
http://www.youtube.com/watch?v=maHdAjTw814
And I think I can get used to the green outline but I feel it distracts from the model and slightly takes away a realism...in Ren, the box does not interefere that closely with the model...so you are actually fighting against a real tank and not just aiming inside it's outlines which the outlines help you do.
edit: typo
[Updated on: Thu, 20 August 2009 16:53] Report message to a moderator
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Re: Renegade X - July Update! [message #398772 is a reply to message #398717] |
Fri, 21 August 2009 01:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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pawkyfox wrote on Thu, 20 August 2009 19:52 | so you are actually fighting against a real tank and not just aiming inside it's outlines which the outlines help you do.
edit: typo
| Good point. I think I unconsciously realized this without actually being aware of it when I made my post, but now that you bring it up, it solidifies what I was thinking of this change all along.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
[Updated on: Fri, 21 August 2009 01:51] Report message to a moderator
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Re: Renegade X - July Update! [message #398870 is a reply to message #398858] |
Fri, 21 August 2009 15:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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infusi0n wrote on Fri, 21 August 2009 17:46 | What about flying vehicles? Will we see the orca/apache and transport heli's?
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We'll be doing that for the second major release. The first beta will have all of the stock ground vehicles.
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Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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Re: Renegade X - July Update! [message #399385 is a reply to message #397369] |
Sun, 23 August 2009 20:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
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Chuck Norris wrote on Sun, 09 August 2009 02:52 | Awesome update.
I realize this is a work in progress, but a few things I don't like.
1. The outlines. I hate them for two main reasons.
a. the box was such a throwback to the classic C&C games, and it made it feel part RTS.
b. the outline doesn't "keep up" with the rest of the game, so it makes it look odd. It also looks odd when you target a building up on a hill (like in the part showing the WF being targeted on Field). You see the outline through the ground.
The outline also seems to remain on vehicle shells after the vehicle is destroyed. That will lead to confusion amid fast paced battle.
That's not even counting the "getting used to it" bit.
2. The sounds the infantry make (when hit) sound like the Unreal Tournament 3 ones. These will change though, I'm guessing?
3. The vehicles remain after being destroyed, ala, as in Unreal Tournament 3. Is this staying? Again, it was such a throwback to the old C&C games to have the vehicle you destroyed sometimes have an infantry come out. It also looks like the character within dies as in unreal Tournament 3 when the tank does. That makes me think that surely this must change? Even having the vehicle shell remain for a few seconds changes gameplay a bit.
4. The engineers beam "homes" in on it's target, so you can be shooting 45 degrees away from a vehicle you're repairing, and it'll still hit it. Surely this too must change?
5. As was said before, Under is too unsaturated. Ice should be Blue. The level is almost devoid of any color. If I picture that in a Blue tone, it looks as beautiful as the rest.
6. The Health bars looked better as the C&C boxes, not the one Unreal Tournament 3 uses (I think that's what those are, it's been a while since I played Unreal Tournament 3).
P.S. The Airstip is called "NOD Strip"?
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So basically you want them to add in all the drawbacks Renegade had as features in their game? lol
Pretty much everything in Renegade needed improvement, if they can they should.
~Canucck
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Re: Renegade X - July Update! [message #399403 is a reply to message #399385] |
Mon, 24 August 2009 00:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Renx wrote on Sun, 23 August 2009 23:54 | So basically you want them to add in all the drawbacks Renegade had as features in their game? lol
Pretty much everything in Renegade needed improvement, if they can they should.
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Please back up this currently freestanding and baseless opinion with some support, thanks.
I don't think the target outline, the fact that the engineer beam is being left as the Unreal Tournament 3 default, or the vehicles instantly destroying, are things that needed changed or things that were considered Renegade's drawbacks. I never heard complaints about the C&C style target box (the outline just makes it easier to target), the engineer beam (aim for me please!), or the lack of vehicle shells (I have heard complaints about the shells being left though with the servers that tried it, and what does that say).
It's the small things that make differences. Some of the small things in this MOD are great, and the MOD overall is great, but some of the small things are, in my opinion, worse off being changed.
Edit: And I think you do the game of Renegade a bit of a disrespect by saying "everything needed improvement". Improvement is good, yes, and there were things that needed alot of it, if not an entire reworking, but the basics, and much of the execution, was actually very well done, hence the community opinion that it's one of a kind and the greatest of a kind. Some of the changes are changing things that I think should be left unchanged, and I said why, and others have some of the same things I have. The outline targeting versus the target box seems to be the biggest disagreed with change.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
[Updated on: Mon, 24 August 2009 00:08] Report message to a moderator
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Re: Renegade X - July Update! [message #399568 is a reply to message #396569] |
Mon, 24 August 2009 17:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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infusi0n
Messages: 53 Registered: October 2008 Location: New York
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its dead? how many games are there that are 7+ years old with 10,000+ player base? Only a hand full, and the others had HUGE advertising budgets, extensive reviews, now imagine if renegade did? It could have been like WoW...
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