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Would anyone find a hardcore mode fun? [message #397873] Thu, 13 August 2009 17:13 Go to next message
futura83
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By hardcore mode, i mean when a building dies so does it's purchase terminals.


Would anyone find it fun?


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Re: Would anyone find a hardcore mode fun? [message #397874 is a reply to message #397873] Thu, 13 August 2009 17:22 Go to previous messageGo to next message
a000clown
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I've though about doing this, along with the spawn points in said building. Never got around to it and then forgot about it till now.

Honestly I don't know if I would enjoy it or not without seeing it in action first.
Re: Would anyone find a hardcore mode fun? [message #397879 is a reply to message #397873] Thu, 13 August 2009 19:30 Go to previous messageGo to next message
[NE]Fobby[GEN]
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This would mean that the spawn points would be relocated to the last remaining builds, right? So what if there's one building left? Spawn killing galore; losing team has absolutely no chance as long as two doors are being watched.

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Re: Would anyone find a hardcore mode fun? [message #397881 is a reply to message #397873] Thu, 13 August 2009 19:37 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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It's not a good idea because:

First of all, what Fobby said, people would spawn camp the last building remaining.

Secondly, all of your team would be spawning in the same structure. That might cause problems either with lag or just spawn collisions.

Maybe a better way to do it is keep the spawners in the destroyed buildings and simply deactivate the PT.
Re: Would anyone find a hardcore mode fun? [message #397883 is a reply to message #397881] Thu, 13 August 2009 19:49 Go to previous messageGo to next message
[NE]Fobby[GEN]
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R315r4z0r wrote on Thu, 13 August 2009 22:37

It's not a good idea because:

First of all, what Fobby said, people would spawn camp the last building remaining.

Secondly, all of your team would be spawning in the same structure. That might cause problems either with lag or just spawn collisions.

Maybe a better way to do it is keep the spawners in the destroyed buildings and simply deactivate the PT.



The problem with that is, again, say if there is one building left. You'd have to run across to that building to buy anything other than the basic soldier. If the base is under attack, or if there are snipers overlooking the base, it would be really hectic for the losing team.

Also, spawning outdoors in an exposed area would also cause more spawn killing.

Overall I think Westwood was very smart by keeping the destroyed buildings up.


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Re: Would anyone find a hardcore mode fun? [message #397901 is a reply to message #397873] Fri, 14 August 2009 03:42 Go to previous messageGo to next message
Dover is currently offline  Dover
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All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.

Although I agree that this mode probably isn't a good idea, nor do I see anything particularly "hardcore" about it.


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Re: Would anyone find a hardcore mode fun? [message #397910 is a reply to message #397873] Fri, 14 August 2009 06:26 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I've seen cases where the winning team would play around with the losing team, rather than end the game. This idea would make that worse.

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Re: Would anyone find a hardcore mode fun? [message #397913 is a reply to message #397910] Fri, 14 August 2009 06:47 Go to previous messageGo to next message
Dover is currently offline  Dover
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Altzan wrote on Fri, 14 August 2009 06:26

I've seen cases where the winning team would play around with the losing team, rather than end the game. This idea would make that worse.


There's no cure for that, other than some kind of !surrender command, or something like that. But that's neither here nor there.


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Re: Would anyone find a hardcore mode fun? [message #397914 is a reply to message #397873] Fri, 14 August 2009 06:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Wouldn't hard core rather be a one shot - one kill mode (for infantry)?

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Re: Would anyone find a hardcore mode fun? [message #397917 is a reply to message #397913] Fri, 14 August 2009 07:29 Go to previous messageGo to next message
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Dover wrote on Fri, 14 August 2009 09:47


There's no cure for that, other than some kind of !surrender command, or something like that. But that's neither here nor there.


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Re: Would anyone find a hardcore mode fun? [message #398392 is a reply to message #397873] Tue, 18 August 2009 09:18 Go to previous messageGo to next message
futura83
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I'm saying just have the PTs destroyed so games can end quicker.


As otherwise, you'd get the defenders doing nothing but camping around the base and constantly refilling.

Having the PTs destroyed means people actually have to go where there is danger in their base to refill instead of going to a dead zone.


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Re: Would anyone find a hardcore mode fun? [message #398399 is a reply to message #397873] Tue, 18 August 2009 09:55 Go to previous messageGo to next message
DeadX07 is currently offline  DeadX07
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It's a great idea actually. It brings a bit of realism to the game, and forces you to actually do something a bit different. If a building is destroyed, I wouldn't expect anything in it to work afterwards, this brings that to reality. Not that I play the game, but it seems like everytime someone suggests something for "precious" renegade it gets shot down because "Oh my lord it will change the gameplay!". Lame.
Re: Would anyone find a hardcore mode fun? [message #398400 is a reply to message #397901] Tue, 18 August 2009 09:58 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Dover wrote on Fri, 14 August 2009 06:42

All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.


I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.

I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.

In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.


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Re: Would anyone find a hardcore mode fun? [message #398417 is a reply to message #398400] Tue, 18 August 2009 12:33 Go to previous messageGo to next message
Dover is currently offline  Dover
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[NE

Fobby[GEN] wrote on Tue, 18 August 2009 09:58]
Dover wrote on Fri, 14 August 2009 06:42

All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.


I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.

I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.

In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.


Explain to me why a team with nothing but a barracks and surrounded by snipers deserves a chance to win.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Would anyone find a hardcore mode fun? [message #398445 is a reply to message #398417] Tue, 18 August 2009 15:57 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Dover wrote on Tue, 18 August 2009 20:33

[NE

Fobby[GEN] wrote on Tue, 18 August 2009 09:58]
Dover wrote on Fri, 14 August 2009 06:42

All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.


I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.

I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.

In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.




I was actually only suggesting the PT thing, although i know it had been suggested by others about the no spawn thing.



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Re: Would anyone find a hardcore mode fun? [message #398446 is a reply to message #398417] Tue, 18 August 2009 16:02 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Dover wrote on Tue, 18 August 2009 15:33

[NE

Fobby[GEN] wrote on Tue, 18 August 2009 09:58]
Dover wrote on Fri, 14 August 2009 06:42

All the arguements thus far amount to "The team deserving to lose would lose hard", which I see as a good thing, not a bad thing. If you have one building left and it's being camped by tanks and snipers, then you lost. There's no reason why you should feel entitled to a chance at victory at that point.


I've seen some good comebacks from the losing team, but this sort of thing wouldn't allow that as much.

I'll give you an example: say you're on City, and the whole team has a good amount of credits. A Stealth Tank rush hits your base and kills everything except for the Barracks, and they surround your base with snipers. Now in normal AOW mode, wherever you spawn, you could still purchase some characters and kick the other team's ass by getting them out of your base. Or simply win by points via defense.

In the proposed mode however, wherever you spawn (which will not be the Barracks 80% of the time, you will get killed very easily without being able to retaliate with a good unit, no matter how much you've got. So yeah, it definitely makes things 10x more lame for the losing team, but also denies them a way to still win by points or make some sort of comeback.


Explain to me why a team with nothing but a barracks and surrounded by snipers deserves a chance to win.


Well in many cases it's either they get a chance to retaliate (AOW) or sit around getting killed for half the game ("hardcore"). I mean we've all been in those Renemoments where your team is pinned down with a couple buildings left - but with good teamwork, communication, and a bit of luck, you manage to push through and get a victory (or a close game).

That's partly what makes Renegade a fun game, teamplay rewards your team no matter how much of your base is left, and you don't have to worry about spawnkilling as much as other games. So yes, in short, I think the losing team deserves a chance to win if they play as a team, which they cannot do as easily in hardcore mode.


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Re: Would anyone find a hardcore mode fun? [message #398451 is a reply to message #397913] Tue, 18 August 2009 16:32 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Dover wrote on Fri, 14 August 2009 09:47

Altzan wrote on Fri, 14 August 2009 06:26

I've seen cases where the winning team would play around with the losing team, rather than end the game. This idea would make that worse.


There's no cure for that, other than some kind of !surrender command, or something like that. But that's neither here nor there.

No, there is a cure for that. It's called an upset. (The losing team wins while the winning team is too busy being stupid).

I've won plenty matches in Renegade under those circumstances. Including the type of situation you described in an earlier post.

It's very rare that there is an occasion in a match were you are flat out unable to win.
Re: Would anyone find a hardcore mode fun? [message #398493 is a reply to message #397873] Wed, 19 August 2009 00:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Maybe disable the character and vehicle tabs only in destroyed buildings? would be harder tho

[Updated on: Wed, 19 August 2009 00:30]

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Re: Would anyone find a hardcore mode fun? [message #398497 is a reply to message #397873] Wed, 19 August 2009 02:58 Go to previous message
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I would be interested in a rolling spawn time like TF2 uses. As a team gains momentum their spawn times decrease and as a team starts to loose theirs decrease preventing stalemates.

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