Other graphical enhancements? [message #396946] |
Mon, 03 August 2009 15:13 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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We've seen the new water, but I was wondering if it would be a problem if other enhancements were made? Nothing as drastic as water, though.
For example:
A new higher resolution skybox or cloud texture
Better rain and snow effects, ect.
That's probably more texture work than coding work anyway.
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Re: Other graphical enhancements? [message #397029 is a reply to message #396946] |
Tue, 04 August 2009 15:37 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Colonel |
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yeah i'd love to see some more screenshots... also this way people will see TT is actually being worked on so they can keep up the faith on this project that will most likely not come out in the next year or so.
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Re: Other graphical enhancements? [message #397220 is a reply to message #396946] |
Thu, 06 August 2009 15:37 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
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General (2 Stars) |
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TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.
I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Thu, 06 August 2009 15:38] Report message to a moderator
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Re: Other graphical enhancements? [message #397234 is a reply to message #396946] |
Thu, 06 August 2009 22:03 |
Raptor29a
Messages: 3 Registered: June 2009 Location: San Bernardino, CA
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Recruit |
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Interesting idea... although I don't usually look up when playing. And the times I do it's usually at a sniper or getting sniped, so I guess I could admire the clouds while getting shot at.
Other than that, I understand the need for water not to be a big blue flat blob. Since people have to see it on some levels.
Quote: | "Jesus saves and so should you, so back-up your work" -my school Librarian
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[Updated on: Thu, 06 August 2009 22:04] Report message to a moderator
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Re: Other graphical enhancements? [message #397325 is a reply to message #397220] |
Sat, 08 August 2009 10:35 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
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General (1 Star) |
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StealthEye wrote on Thu, 06 August 2009 17:37 | TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.
I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.
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Why not? I really don't see why you guys are being so secretive :S
The road I cruise is a bitch now, baby.
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Re: Other graphical enhancements? [message #397490 is a reply to message #397344] |
Mon, 10 August 2009 05:31 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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StealthEye wrote on Sat, 08 August 2009 16:53 |
Glock~ wrote on Sat, 08 August 2009 19:35 |
StealthEye wrote on Thu, 06 August 2009 17:37 | TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.
I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.
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Why not? I really don't see why you guys are being so secretive :S
| Because I don't know. Like I said, I'm not working on those parts and have no idea whether the people who do plan to do more graphical enhancements. I know that there is nothing planned, but unlike with netcode and engine related questions, I can't say whether or not these things may get done later on. Someone else will have to tell.
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Still there are more people in the team? If I read these topics I mostly get the feel there are only like three people working on TT. (Its just a feeling, not saying there really are three people some peeps mayby dont prefer posting? I mean I only see like Saberhawk, Evilwhitedragon and you posting)
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Re: Other graphical enhancements? [message #397495 is a reply to message #397487] |
Mon, 10 August 2009 07:18 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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R315r4z0r wrote on Mon, 10 August 2009 07:18 |
TruYuri wrote on Sat, 08 August 2009 13:49 |
R315r4z0r wrote on Thu, 06 August 2009 22:28 | As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)
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You can just do this with a mesh.
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No you can't, and I explained why in that same post. You just didn't quote enough of it.
If you try to use a mesh, you have to deal with draw distances. Things have to be up close for you to see it. I'm requesting the ability for static backdrop images in the background that are always there regardless of the draw distance.
An image for the surrounding area as well as the ground (so when you look down into blue hell, instead of seeing a blue circle, you see some ground image)
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You can use a mesh, make it incredibly close (waaay inside the draw distance) and turn off z-writes for it; there might be support for automagically doing this and rendering it on the background scene, but it's unknown at this time.
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Re: Other graphical enhancements? [message #397814 is a reply to message #397490] |
Thu, 13 August 2009 02:17 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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Reaver11 wrote on Mon, 10 August 2009 14:31 |
StealthEye wrote on Sat, 08 August 2009 16:53 |
Glock~ wrote on Sat, 08 August 2009 19:35 |
StealthEye wrote on Thu, 06 August 2009 17:37 | TT will definitely not have higher system requirements than the original version. Any graphical improvements that increase load will be optional.
I can't say anything about whether there will be more graphical improvements though... I'm not good at graphics and hence I'm not touching those parts.
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Why not? I really don't see why you guys are being so secretive :S
| Because I don't know. Like I said, I'm not working on those parts and have no idea whether the people who do plan to do more graphical enhancements. I know that there is nothing planned, but unlike with netcode and engine related questions, I can't say whether or not these things may get done later on. Someone else will have to tell.
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Still there are more people in the team? If I read these topics I mostly get the feel there are only like three people working on TT. (Its just a feeling, not saying there really are three people some peeps mayby dont prefer posting? I mean I only see like Saberhawk, Evilwhitedragon and you posting)
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Actually I'm not a coder, I am just a very good friend of Seye and in the TT team, therefore I know about what's going on and how much work it is.
Jonwill and Sir_Kane are actually working on the code, just not posting here often.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Other graphical enhancements? [message #397852 is a reply to message #397495] |
Thu, 13 August 2009 10:48 |
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TruYuri
Messages: 97 Registered: June 2008
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Recruit |
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Saberhawk wrote on Mon, 10 August 2009 09:18 |
R315r4z0r wrote on Mon, 10 August 2009 07:18 |
TruYuri wrote on Sat, 08 August 2009 13:49 |
R315r4z0r wrote on Thu, 06 August 2009 22:28 | As far as the skybox, I think it would be cool if they also add in the ability for backdrop backgrounds. Like distant images of scenary (such as mountains or hilly plains, ect)
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You can just do this with a mesh.
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No you can't, and I explained why in that same post. You just didn't quote enough of it.
If you try to use a mesh, you have to deal with draw distances. Things have to be up close for you to see it. I'm requesting the ability for static backdrop images in the background that are always there regardless of the draw distance.
An image for the surrounding area as well as the ground (so when you look down into blue hell, instead of seeing a blue circle, you see some ground image)
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You can use a mesh, make it incredibly close (waaay inside the draw distance) and turn off z-writes for it; there might be support for automagically doing this and rendering it on the background scene, but it's unknown at this time.
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We've done here basically what Saberhawk said there: http://img14.imageshack.us/img14/4683/screenshot1omw.png (it's not the highest resolution texture there is but it looks okay)
As for draw distance, APB of course uses a longer view distance than Renegade does, however this particular map is small enough to probably fit the entire thing in the Renegade view distance anyway. (also note that this is not final by any means)
[Updated on: Thu, 13 August 2009 10:50] Report message to a moderator
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