Renegade X - July Update! [message #396569] |
Thu, 30 July 2009 00:01 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
To our fellow renegades!
It has been a couple months since you've heard from the team. Your friends over at Renegade X have been busy working on the mod and producing quality work for our summer updates.
Summer '09 Trailer!
But if I were to say that the team has only been working in the past two months wouldn't be the full truth. The fact of the matter is, the Renegade X dev team and the VIPs have also been busy testing the mod. In other words, we've been playing a lot of Renegade X. And before we bring you one of our usual art updates, which you will see later this summer, we at Renegade X thought it would be great if we released some of the gameplay footage that has been recorded, alongside ingame screenshots of the mod.
The mod has developed quite a bit since our last couple updates. Since then, we've worked on our HUD & created a new bounding-box system, rigged new vehicles, weapons, and characters, and we've taken more steps towards completing our highly anticipated Command & Conquer mode. But don't take my word for it.
Check out the Renegade X Summer '09 Trailer yourself!
Downloads:
Renegade X Summer '09 Trailer (HD) (Recommended): http://www.renegade-x.com/staff/RenX_Summer_09_Trailer_HD.avi
Renegade X Summer '09 Trailer (SD): http://www.renegade-x.com/staff/RenX_Summer_09_Trailer_SD.avi
Streaming:
Mod DB (Recommended): http://www.moddb.com/mods/renegade-x/videos
YouTube: YouTube link to the trailer added!: http://www.youtube.com/watch?v=TZzX6oXLpxQ&fmt=18
NOTE: The build shown in the trailer above does not represent the final version of Renegade X.
Renegade X July Podcast
The development team has not released a podcast since September 2008. Until now. Listen along as Renegade X Founder Fobby and Lead Artist Havoc89 address important mod issues, including:
State of the Renegade-X.com site
The team's direction for the mod
Renegade X's art and gameplay style
New Features
The First Release
Custom Content
Recruitment
And of course our usual witty jokes and exciting talk!
Download and listen today:
Renegade X July Podcast download: http://www.renegade-x.com/staff/RenX_Podcast_July.mp3
Screenshots!
For those of you who would like to see more heart-stopping mind-blowing ass-spanking action (without the ass spanking of course!), we have provided screenshots for those who want to see more (and, I guess, those who prefer still pictures over HD videos of the action).
Check out our finalized versions of Islands, Under, and Field below!
That's all for now. We've got another awesome update heading for you in the coming weeks.
Hang on kids - we are almost there! Enlist today at http://www.renegade-x.com and be sure to check out more shots and videos at http://www.moddb.com/mods/renegade-x
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Thu, 20 August 2009 13:59] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
Re: Renegade X - July Update! [message #396586 is a reply to message #396569] |
Thu, 30 July 2009 06:06 |
|
DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Woah. The water flows fast on Field! Under seems to be missing shadows (of buildings) too.
Looks good (as usual), although I still wish the engine would support AA and AF. I'm aware that pretty much everyone can force AA and AF through their GPU driver though.
Edit: Is the "going stealth" acting normal? It kinda seems the stank litterly goes invisible, and then it gets it's stealth "skin" afterwards.
[Updated on: Thu, 30 July 2009 06:09] Report message to a moderator
|
|
|
Re: Renegade X - July Update! [message #396590 is a reply to message #396569] |
Thu, 30 July 2009 08:39 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
Quote: |
Edit: Is the "going stealth" acting normal? It kinda seems the stank litterly goes invisible, and then it gets it's stealth "skin" afterwards.
|
Still a work in progress, you will see an animation for the transition shortly
Quote: |
1) no ob + agt on field Wink (been mentioned above - although an option to enable/disable base defences on those maps would be pretty neat?)
|
Unless the two haven't noticed, we're not actually done the AGT and Obelisk and therefore it's not in the map yet
Quote: |
2) Infantry running - It looks to me liek they are bunny hopping and skipping across. It just looks retarded and dousnt look natural at all.
|
Well this is because in many cases they were jumping around. People do the same thing in C&C Renegade in an effort to dodge more hits. But anyway, we do plan on making new character animations eventually, but since these "work" for now we will probably keep them for the first beta release, and then go on to changing them.
Quote: |
3) All the units hold their guns out WAY to far away from their bodies (the SBH stuck out the mose to me on there)
|
Will be fixed.
Quote: |
4) instead of the reticle selected thing that we have in ren at the moment, we had an outline of the character/unit. Maybe im just used to the ren way of doing it, but it just seemed a lil strange to me.
|
We feel that it is more of a modern, sleek design rather than a square box around a person.
Quote: |
5) The nod APC is unreconisable from the current version we have. Perhaps thats for the best though as the current nod APC sucks badly lol.
|
Well as we said in the last update and this podcast, we feel that the new Nod APC design is a lot better than the van with the two-cylinder gun we had in Renegade.
Quote: | 6) Under looks a bit too bright/white?
|
I think the lighting is not totally finished - personally I liked it the way we had it in our previous build, but the final product will be up to the artist.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
|
|
|
|
|
|
|
|
|
|
Re: Renegade X - July Update! [message #396652 is a reply to message #396569] |
Fri, 31 July 2009 01:33 |
|
Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
|
General (1 Star) |
|
|
omg those pictures are epic -
and i see stealth tanks in unders picture
on fields was that a fainted weapons factory?
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
|
Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
|
lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
|
HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
|
Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
|
CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
|
Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
|
That was the worst comment to this thread ever.
|
Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
|
|
reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
|
Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
|
But 1 knows how to use triggerbot!
|
[Updated on: Fri, 31 July 2009 01:44] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: Renegade X - July Update! [message #396896 is a reply to message #396889] |
Mon, 03 August 2009 00:51 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
Lag can be a killing factor in UT3. I find it hard to kill anyone on servers with 300+ ping and the only method I can use is by squishing with a vehicle.
Then again, it could be due to my location that most servers appear to have high pings.
nopol10=Nopol=nopol(GSA)
|
|
|