Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New Shaders
New Shaders [message #391853] Mon, 22 June 2009 15:10 Go to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Check it out, working with Shadows and Lights now:

ORGINAL:
http://i42.tinypic.com/517mz6.jpg


SHADERS:
http://i39.tinypic.com/dlkcqh.jpg
Re: New Shaders [message #391860 is a reply to message #391853] Mon, 22 June 2009 17:02 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Make a horror map to use this with Thumbs Up

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: New Shaders [message #391870 is a reply to message #391860] Mon, 22 June 2009 19:42 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Now it's too dark! I can't see shit!
Re: New Shaders [message #391881 is a reply to message #391853] Mon, 22 June 2009 23:08 Go to previous messageGo to next message
Jeroenganges is currently offline  Jeroenganges
Messages: 53
Registered: May 2009
Karma: 0
Recruit
Also put Alma and lots of blood in it and you have F.E.A.R. Very Happy

[Updated on: Tue, 23 June 2009 03:39]

Report message to a moderator

Re: New Shaders [message #391907 is a reply to message #391853] Tue, 23 June 2009 03:28 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Dats no skinz lol just shader Big Ups
Re: New Shaders [message #391933 is a reply to message #391853] Tue, 23 June 2009 08:01 Go to previous messageGo to next message
MGamer is currently offline  MGamer
Messages: 412
Registered: January 2008
Karma: 0
Commander
lol @ fps drop

rawr.....
Re: New Shaders [message #391934 is a reply to message #391853] Tue, 23 June 2009 08:05 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Its just when i take Pictures, lol at no FPS drop
Re: New Shaders [message #391941 is a reply to message #391853] Tue, 23 June 2009 08:52 Go to previous messageGo to next message
Xena is currently offline  Xena
Messages: 190
Registered: March 2008
Location: Holland
Karma: 0
Recruit
u should make the game like f.e.a.r. In Love
u got the shadows, all we need now is blood and weird creatures xD


http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: New Shaders [message #391946 is a reply to message #391941] Tue, 23 June 2009 09:31 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
Xena wrote on Tue, 23 June 2009 18:52

u should make the game like f.e.a.r. In Love
u got the shadows, all we need now is blood and weird creatures xD

yea... i think this fits
Re: New Shaders [message #391950 is a reply to message #391853] Tue, 23 June 2009 10:16 Go to previous messageGo to next message
Jeroenganges is currently offline  Jeroenganges
Messages: 53
Registered: May 2009
Karma: 0
Recruit
This fits more:

Re: New Shaders [message #391954 is a reply to message #391853] Tue, 23 June 2009 10:50 Go to previous messageGo to next message
Xena is currently offline  Xena
Messages: 190
Registered: March 2008
Location: Holland
Karma: 0
Recruit
someone should convert the weapons from F.e.a.r. 2 or 3 In Love
and the soldiers Razz
and make the sbh alma o.o


http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: New Shaders [message #391955 is a reply to message #391853] Tue, 23 June 2009 10:51 Go to previous messageGo to next message
Jeroenganges is currently offline  Jeroenganges
Messages: 53
Registered: May 2009
Karma: 0
Recruit
Fear 3? 2 just came out. And I would love an SBH alma. Razz

[Updated on: Tue, 23 June 2009 10:52]

Report message to a moderator

Re: New Shaders [message #391995 is a reply to message #391853] Tue, 23 June 2009 16:51 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
That's nothing, but the same thing darker.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: New Shaders [message #391999 is a reply to message #391954] Tue, 23 June 2009 17:04 Go to previous messageGo to next message
slosha is currently offline  slosha
Messages: 1540
Registered: September 2008
Location: North Dakota FTW
Karma: 0
General (1 Star)
Xena wrote on Tue, 23 June 2009 12:50

someone should convert the weapons from F.e.a.r. 2 or 3 In Love
and the soldiers Razz
and make the sbh alma o.o

FEAR 2 is a waste... I can't wait to pawn it.


The road I cruise is a bitch now, baby.
Re: New Shaders [message #392526 is a reply to message #391853] Sat, 27 June 2009 08:56 Go to previous messageGo to next message
DeathC200 is currently offline  DeathC200
Messages: 220
Registered: June 2008
Location: Hud Base
Karma: 0
Recruit
hmm ???
Re: New Shaders [message #394924 is a reply to message #391995] Mon, 13 July 2009 18:00 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

Sir Kane wrote on Wed, 24 June 2009 00:51

That's nothing, but the same thing darker.


[Updated on: Mon, 13 July 2009 18:01]

Report message to a moderator

Re: New Shaders [message #394925 is a reply to message #391853] Mon, 13 July 2009 18:27 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
mrãçķz wrote on Mon, 22 June 2009 17:10

SHADERS:


That word... you keep using it. I don't think it means what you think it means.


Re: New Shaders [message #394928 is a reply to message #391853] Mon, 13 July 2009 21:39 Go to previous messageGo to next message
Xena is currently offline  Xena
Messages: 190
Registered: March 2008
Location: Holland
Karma: 0
Recruit
maybe he uses if because of shaders.dll
Razz


http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: New Shaders [message #394944 is a reply to message #391853] Tue, 14 July 2009 03:29 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
I dont use Shaders.dll, i should take another Video of my Shadows and Lights then you guys see what i mean.

Re: New Shaders [message #394949 is a reply to message #394944] Tue, 14 July 2009 03:42 Go to previous messageGo to next message
LiL KiLLa is currently offline  LiL KiLLa
Messages: 600
Registered: October 2008
Location: Hamburg/Germany
Karma: 0
Colonel
mrãçķz wrote on Tue, 14 July 2009 12:29

I should take another Video of my Shadows and Lights.


Yes you should.


http://i41.tinypic.com/2v3smxx.png
This will be your last warning, Scrin, next one will be permanent.
Re: New Shaders [message #395037 is a reply to message #391853] Wed, 15 July 2009 02:09 Go to previous messageGo to next message
TeamWolf is currently offline  TeamWolf
Messages: 57
Registered: September 2006
Location: The Desert
Karma: 0
Recruit
If you are going to make it like that, at least edit the barracks lights to have lamp shaders or something that directs the light directly downwards. Then that would look like that, not when the lights are on the ceiling and projecting 180o light around the room.

Re: New Shaders [message #395062 is a reply to message #391853] Wed, 15 July 2009 07:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
The Shaders work on this way:

When i enter a darked zone then it will change some Light and shadow settings a bit darker.

When i look to sun or when im entering a bright zone then my bloom will be more heavyer and the color correction also starts then to get a little darker Razz
Re: New Shaders [message #395733 is a reply to message #391853] Mon, 20 July 2009 18:48 Go to previous message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
I'm all up for Ambient Occlusion but this is too exaggerated. You should focus it more so in the corners and areas where light would struggle to reach. Especially when it comes to indoor lighting.

One thing to remember when it comes to indoor lighting is that light bounces everytime it comes into contact with an object. Basic physics would be "Angle of incidence is equal to angle of reflection". However this is not the only case. When ever light comes into contact with a surface, essentially that spot becomes a very subtle light source and it will reflect some light off in every possible direction.

One example that can explain this is would be turning on a lamp at night in your bedroom. If you turn on a lamp in an unlit room, you will essentially be able to see the entire room. Again this is because light will bounce multiple times in every direction. The reason why corners become less lit is because there would be less amount of light rays that are bouncing to reach the corner. This is called Ambient occlusion and is great for adding realism to anything.

I'm sure you guys have seen clay renders. Those are all based on ambient occlusion.

http://www.free3dtutorials.com/userimages/caligrapha/psycho_mom_modeling/ClayRen der01.jpg

Also try reducing the bloom spread to 10%, and the bloom intensity to about 50%. That would give it less of a heavenly glow and more a realistic effect. Right now the heavenly glow and dark environment really do contradict with one another.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Previous Topic: Comments to my HUD
Next Topic: Boning Characters in 3DS max
Goto Forum:
  


Current Time: Sun Nov 24 20:02:47 MST 2024

Total time taken to generate the page: 0.01808 seconds