Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » HELP!!! level editor glitch
HELP!!! level editor glitch [message #394178] Mon, 06 July 2009 19:06 Go to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
Ok, I took a .lvl file opened it and saved it right after then went to test it just to have it turn out with messed up colors and westwood logos and random spots throughout the map. I've tried this with .lvl and opening .mix files both. I've also tried this with saving to .pkg and .mix files both with the same result. I tried updating the scripts in that folder to the scripts in my renegade folder (version 3.44) with no luck...

What could be causing this and what can I do about it?


Level edit is my play ground
Re: HELP!!! level editor glitch [message #394484 is a reply to message #394178] Thu, 09 July 2009 01:52 Go to previous messageGo to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
Has noone dealt with color corruptions when saving a file?

Level edit is my play ground
Re: HELP!!! level editor glitch [message #394502 is a reply to message #394178] Thu, 09 July 2009 04:28 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
Yeah just delete the terrain from the instances tab and make it again.
Re: HELP!!! level editor glitch [message #394504 is a reply to message #394178] Thu, 09 July 2009 05:01 Go to previous message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
That didn't work. Sad

Any chance this has something to do with the scripts?

maybe this will help:

Unable to split node! objcount = 4. (82.42,-21.97,1.13)
Unable to split node! objcount = 5. (32.67,-11.79,1.54)
Unable to split node! objcount = 4. (20.47,-13.17,1.13)
Unable to split node! objcount = 6. (81.52,-57.40,3.51)
Unable to split node! objcount = 4. (84.55,-67.96,3.02)
Unable to split node! objcount = 4. (75.40,-69.55,3.36)
Unable to split node! objcount = 4. (71.05,-70.32,3.67)
Unable to split node! objcount = 4. (72.59,-70.87,2.29)
Unable to split node! objcount = 4. (72.51,-75.02,0.69)
Unable to split node! objcount = 6. (63.21,-70.68,3.74)
Unable to split node! objcount = 4. (63.40,-70.97,1.13)
Unable to split node! objcount = 4. (26.16,-62.00,5.67)
Unable to split node! objcount = 3. (26.49,-60.24,1.22)
Unable to split node! objcount = 4. (-14.45,51.72,9.32)
Unable to split node! objcount = 3. (-20.14,32.70,1.54)
Unable to split node! objcount = 15. (-32.87,70.32,5.08)
Unable to split node! objcount = 4. (-29.27,63.95,0.67)
Unable to split node! objcount = 3. (-84.25,52.48,1.37)
Unable to split node! objcount = 3. (-82.22,43.10,6.08)
Unable to split node! objcount = 5. (-89.34,42.59,5.97)
Unable to split node! objcount = 3. (-80.24,-80.62,-5.38)
Unable to split node! objcount = 3. (-112.76,-71.66,-11.93)
Unable to split node! objcount = 3. (-130.35,-110.47,-15.65)
Level load took 36 seconds
TimeManager::Update: warning, frame 41 was slow (37791 ms)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\cc crate\FullMoon.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\FullMoon.tga
Targa: Failed to open file "mp_field+\15.tga"
Targa: Failed to open file "mp_field+\14.tga"
Targa: Failed to open file "mp_field+\30.tga"
Targa: Failed to open file "mp_field+\31.tga"
Targa: Failed to open file "mp_field+\5.tga"
Targa: Failed to open file "mp_field+\3.tga"
Targa: Failed to open file "mp_field+\4.tga"
Targa: Failed to open file "mp_field+\37.tga"
Targa: Failed to open file "mp_field+\36.tga"
Targa: Failed to open file "mp_field+\35.tga"
Targa: Failed to open file "mp_field+\33.tga"
Targa: Failed to open file "mp_field+\34.tga"
Targa: Failed to open file "mp_field+\16.tga"
Targa: Failed to open file "mp_field+\13.tga"
Targa: Failed to open file "mp_field+\29.tga"
Targa: Failed to open file "mp_field+\32.tga"
Targa: Failed to open file "mp_field+\9.tga"
Targa: Failed to open file "mp_field+\10.tga"
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - hand of nod\MCT_con-ref-hnd.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - gdi advanced guard tower\agd_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - nod refinery\ply-gradient.tga - only 24 and 32 bit formats should be used!
Targa: Failed to open file "mp_field+\7.tga"
Targa: Failed to open file "mp_field+\8.tga"
Targa: Failed to open file "mp_field+\2.tga"
Targa: Failed to open file "mp_field+\0.tga"
Targa: Failed to open file "mp_field+\1.tga"
Targa: Failed to open file "mp_field+\6.tga"

These are the loading messages from level editor.


Level edit is my play ground

[Updated on: Thu, 09 July 2009 05:23]

Report message to a moderator

Previous Topic: Concrete Outposts seen in Renegade Single Player
Next Topic: [Request] Reborn Stealth Tank Replacement model
Goto Forum:
  


Current Time: Fri Nov 22 21:40:01 MST 2024

Total time taken to generate the page: 0.00715 seconds