Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » glitches glitches glitches
glitches glitches glitches [message #394489] Thu, 09 July 2009 03:18 Go to next message
Stallion is currently offline  Stallion
Messages: 222
Registered: April 2006
Karma: 0
Recruit
Ok, here's the list:

colors are messed up (I get westwood logo's all in many places)
harvester doesn't move (neither one)
water doesn't show up
index.php?t=getfile&id=11303&private=0

index.php?t=getfile&id=11304&private=0

(Please excuse the extremely wide screen, I use dual monitors Razz)

This happens even if all I do is open the file and save it, so it has to be either my method of install messed things up (I've reinstalled both), my options that I've selected (i.e. shaders etc. (but what about the harvy?)), my method of saving (I followed the instructions: http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=26, or could it be the scripts somehow? (I'm running scripts 3.44 (on renegade and in level editor) and cp2. I have all the options checked (i.e. shaders etc.). If anyone knows why any of this would happen, please let me know how to fix it.

maybe this will help:

Unable to split node! objcount = 4. (82.42,-21.97,1.13)
Unable to split node! objcount = 5. (32.67,-11.79,1.54)
Unable to split node! objcount = 4. (20.47,-13.17,1.13)
Unable to split node! objcount = 6. (81.52,-57.40,3.51)
Unable to split node! objcount = 4. (84.55,-67.96,3.02)
Unable to split node! objcount = 4. (75.40,-69.55,3.36)
Unable to split node! objcount = 4. (71.05,-70.32,3.67)
Unable to split node! objcount = 4. (72.59,-70.87,2.29)
Unable to split node! objcount = 4. (72.51,-75.02,0.69)
Unable to split node! objcount = 6. (63.21,-70.68,3.74)
Unable to split node! objcount = 4. (63.40,-70.97,1.13)
Unable to split node! objcount = 4. (26.16,-62.00,5.67)
Unable to split node! objcount = 3. (26.49,-60.24,1.22)
Unable to split node! objcount = 4. (-14.45,51.72,9.32)
Unable to split node! objcount = 3. (-20.14,32.70,1.54)
Unable to split node! objcount = 15. (-32.87,70.32,5.08)
Unable to split node! objcount = 4. (-29.27,63.95,0.67)
Unable to split node! objcount = 3. (-84.25,52.48,1.37)
Unable to split node! objcount = 3. (-82.22,43.10,6.08)
Unable to split node! objcount = 5. (-89.34,42.59,5.97)
Unable to split node! objcount = 3. (-80.24,-80.62,-5.38)
Unable to split node! objcount = 3. (-112.76,-71.66,-11.93)
Unable to split node! objcount = 3. (-130.35,-110.47,-15.65)
Level load took 36 seconds
TimeManager::Update: warning, frame 41 was slow (37791 ms)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\cc crate\FullMoon.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\FullMoon.tga
Targa: Failed to open file "mp_field+\15.tga"
Targa: Failed to open file "mp_field+\14.tga"
Targa: Failed to open file "mp_field+\30.tga"
Targa: Failed to open file "mp_field+\31.tga"
Targa: Failed to open file "mp_field+\5.tga"
Targa: Failed to open file "mp_field+\3.tga"
Targa: Failed to open file "mp_field+\4.tga"
Targa: Failed to open file "mp_field+\37.tga"
Targa: Failed to open file "mp_field+\36.tga"
Targa: Failed to open file "mp_field+\35.tga"
Targa: Failed to open file "mp_field+\33.tga"
Targa: Failed to open file "mp_field+\34.tga"
Targa: Failed to open file "mp_field+\16.tga"
Targa: Failed to open file "mp_field+\13.tga"
Targa: Failed to open file "mp_field+\29.tga"
Targa: Failed to open file "mp_field+\32.tga"
Targa: Failed to open file "mp_field+\9.tga"
Targa: Failed to open file "mp_field+\10.tga"
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - hand of nod\MCT_con-ref-hnd.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - gdi advanced guard tower\agd_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - nod refinery\ply-gradient.tga - only 24 and 32 bit formats should be used!
Targa: Failed to open file "mp_field+\7.tga"
Targa: Failed to open file "mp_field+\8.tga"
Targa: Failed to open file "mp_field+\2.tga"
Targa: Failed to open file "mp_field+\0.tga"
Targa: Failed to open file "mp_field+\1.tga"
Targa: Failed to open file "mp_field+\6.tga"

These are the loading messages from level editor. The file was straight from the downloaded .lvl pack.
  • Attachment: glitch.JPG
    (Size: 298.92KB, Downloaded 273 times)
  • Attachment: glitch 2.JPG
    (Size: 268.03KB, Downloaded 268 times)


Level edit is my play ground

[Updated on: Thu, 09 July 2009 05:28]

Report message to a moderator

Re: glitches glitches glitches [message #394514 is a reply to message #394489] Thu, 09 July 2009 07:20 Go to previous messageGo to next message
Xena is currently offline  Xena
Messages: 190
Registered: March 2008
Location: Holland
Karma: 0
Recruit
i can help u (a bit) with the westwood logo's


the shadows are missing. that's all i can say Big Grin


http://i273.photobucket.com/albums/jj221/Xena111/Taeko_Carroll.jpg
Re: glitches glitches glitches [message #394515 is a reply to message #394489] Thu, 09 July 2009 07:39 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
Messages: 1261
Registered: July 2007
Karma: 0
General (1 Star)
Reading teamchat is bad.
Re: glitches glitches glitches [message #394517 is a reply to message #394515] Thu, 09 July 2009 08:02 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
Ok there is a folder inside this rar file. put that folder in the same folder where you got the fields .w3d model. NOT the files inside this folder, the folder it self. I hope you understood me.
  • Attachment: solution.rar
    (Size: 991.55KB, Downloaded 78 times)
Re: glitches glitches glitches [message #394870 is a reply to message #394515] Mon, 13 July 2009 06:17 Go to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
cnc95fan wrote on Thu, 09 July 2009 17:39

Reading teamchat is LAME.

Previous Topic: level editor set up tutorial?
Next Topic: BMP-TGA conversion Question
Goto Forum:
  


Current Time: Tue Nov 26 02:40:33 MST 2024

Total time taken to generate the page: 0.01247 seconds