Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade 40,000!
Re: Renegade 40,000! [message #394280 is a reply to message #270401] Tue, 07 July 2009 12:53 Go to previous messageGo to previous message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
Karma:
Colonel
WELL ladies and gentlemen, we have quite a large update for you today, oh yes! But where to begin? Where where where?

Well, I guess we could start with what I posted on our ModDB page!

Quote:

So, we've decided to start posting proper monthly updates. I'll try to write these up either on the last day of every month, or like this one, the day after. Sometimes life will create obstacles and thus I won't be able to, but don't worry, you'll get your updates.

Our work roster for each new month will also be posted at the end of the updates, so you can see what's coming up. We won't always get everything done, however. But the things in slot "1" of each category will be the priority of those undertaking them, etc.

Now, time for the update. This month has been rather slow, especially with people leaving. However, we've gotten some valuable new members on our team. I'd like to introduce the following members.
- Jonny5, a very valuable professional modeler. He'll be helping us in his spare time.
- Comrade Alexeo, our Terrain modeler, who has already created a large amount of valuable, low-poly terrain that just needs to be textured. Hell, we've almost got an entire street block!
- TeamWolf, who may be known by some others. He's a tester and public relations manager of the C&C Renegade Indie Mod, C&C Reborn, and he's part of Ren40k to create maps.

Welcome aboard. Mod production has skyrocketed thanks to these members, Eeevil, another developer who has stayed around, and myself. Let us drink syntha-hol and celebrate the Emperor's name!

In news of production, we now have the following items, mostly terrain:
Arcane Ruins
Armageddon-pattern Basilisk Cannon (for use with the Chimera chassis)
Heavy Stubber gun for use with Vehicles
House Ruins
Hydra Anti-Aircraft Platform
Phaeton Pattern Landing Pad
Ruins and Buildings of multiple types
Sabre Defence Platform (Man-able Hvy Stubber platform)
Tarantula Sentry Gun: Twin Lascannons
Temples and Shrines
Turrets: Battle Cannon / Twin Autocannon / Plasma Destroyer
Wall Sections

We'll be releasing un-textured mock-build images of these things soon.

Finally, the work roster for this coming month (July) is as follows.

Programming:
1: Strategic Points element is being assessed, and discussion of Server-side or Client-side settings underway.
2: Drop-pod idea is going to be assessed and discussed.

Modelling:
1: Terrain construction is underway.
2: Rhino chassis to be built for use with all variants.
Extra: Chaos weapons to be made.

Texturing:
1: Most terrain and buildings are to be textured.
2: Weaponry to be textured.

Map-creation:
1: 40k_Dayglass.mix - Our version of Hourglass.
2: A City map will be made.

Rigging:
1: The following weapons are READY to be rigged right now:
Lasgun, Lascannon, Bolt Pistol, Bolter, Hvy Bolter
- Unfortunately, we lack a Rigger, but I am currently studying how to do it.

So that's our plan!


So yes, welcome all new members! Now, also, you might like to check out our soundtrack! I've currently made 3 songs. They can be listened to here:
http://www.moddb.com/mods/renegade-40000/videos

Lastly, in the last 2 nights I've made some very nice textures for roads, etc. You'll see them in-game!

By the way, our job applications are open!
3D Modelers
Level Designers

For applicants, both jobs require a portfolio of the work, knowledge of the applications required for them, and a passion for the Warhammer 40,000 universe is a big plus. Applications can be sent to:
contact@ren40k.net

Thanks for tuning in, have a great day!

Thought for the Day: No man died in His service that died in vain.


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon10.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon6.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: 0_RJC?
Next Topic: NPWR
Goto Forum:
  


Current Time: Fri Nov 29 23:19:05 MST 2024

Total time taken to generate the page: 0.02478 seconds