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Re: Top 5 indicators [message #394275 is a reply to message #394224] Tue, 07 July 2009 12:10 Go to previous messageGo to previous message
luv2pb is currently offline  luv2pb
Messages: 1488
Registered: February 2004
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General (1 Star)
Not everything is as it appears
Untouchable
2,3 and 5 for skill

6 and 7 are not bad but typically are not team efforts

1 and 4 for playing a lot

Another idea who be to penilize (in addition to rewards) people who lost characters, vehicles and beacons disarmed. Reward for beacon disarms might be a possibilty too. Straight play time would be a cool factor as well.

You could also factor points AND credits too. I don't know how complex you are going to go but if you want to go crazy you could change the reward values for variables like a dead buildings.

Ex: kill a sak when they have no hand = more reward.


N00bstories Director Of Operations
 
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