Textures =( [message #393997] |
Sun, 05 July 2009 16:33  |
nope.avi
Messages: 601 Registered: December 2007 Location: Canada
Karma: 0
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Colonel |
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Everytime I export a .max file from 3DS max to a .3DS it will remove all textures and make it into a white blob =(.
Example:
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I tried ignoring it but when I use it ingame it just uses the westwood skin which looks like shit. any help is appreciated It does this .DXF files as well.
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[Updated on: Sun, 05 July 2009 16:34] Report message to a moderator
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Re: Textures =( [message #393998 is a reply to message #393997] |
Sun, 05 July 2009 16:49   |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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You can reapply the texture in gmax or try exporting to W3D from 3dsmax directly.
nopol10=Nopol=nopol(GSA)
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Re: Textures =( [message #394008 is a reply to message #393997] |
Sun, 05 July 2009 19:02   |
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The texture you see in max is a 3ds max material, you need to create a w3d material.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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