Gameplay tatic's a must read [message #36208] |
Mon, 04 August 2003 11:47 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Im compiling some of my own thoughts and other players thoughts on helping make Renegade more competitive....PLEASE HELP ADD TO THIS
These are very helpful Gameplay tatics compilied from alot of Experienced Renegade players.
**Repairing-----
Always Repair in 3rd person view!!,This doesnt guarantee your vehicle wont be stolen...you could be Sniped,or snuck up on from behind by a SBH,But it betters your chances of Repairing and getting back into the tank(never try and repair in the wide open either)
Always check the MCT before purchasing..you may just save that building before you rush off to snipe,.etc or get into your new vehicle
Mining:---
No. of mines to use
5 mines are enough to kill any unit. People usually put 6.<-- common error.
**Placement of mines--
Best way to put them are to group a few together and a couple behind them. Putting them down one by one will not guarantee a kill.
If 3 engineer class characters all throw their remotes on an enemy MCT, you can kill the building instantly.It only takes 5 Remote c4's to destroy ANY building. So if you know 2 other engineers are behind you, or you know ahead of time that you're going to be inside a building with 2 other engineers (like in an apc rush) TELL YOUR TEAM MATES TO GET OUT THEIR REMOTES AND USE THEM ASAP(save the timed C4 for another building)
**Where to plant ---
Plant entrances where there is usually less traffic, or facing away from the base defenses, eg. like the back of most buildings, and buildings where players like to rush. The barracks has 2 entrances, but it has this main entrance. Plant 5 mines there. Back of wf and ref is also a must, so that took 15 mines. AGT entrance, 5 mines. 20 mines. both entrances of pp, 10 mines, total of 30 mines.
main entrance of barracks; everyone should remember that this can be bypassed in flying maps(also in some fanmaps without a blocker where the bardwire is!)
Always mine the ramp to the Weap Factory on flying maps. You'll thank me later. Other ramps should not concern you unless they are your last structure or two(weapons factory has many places to plant unlike other buildings)
**Very common misuse of mines---
Mining outside of your base is not smart, mines cannot take out a vehicle very well, especially if it's a fully loaded APC. When you find an APC at your HON and all your minning effort was focused outside of your base. You'll find your HON is going to be taken out.
Mine the ped if your server has PED WIN ON..if not dont bother wasting mines there.
Dont mine the MCT's
Most players place mines too close to the door entrance of a building. I drive my APC up to the door, and the mines are set off.
**Other helpful tatic's---
We are both on Nod. I have an SBH and we are both in GDI's base. You, of course are seen and attacked. What are you doing? Don't run over here! You're bringing them closer to me, you idiot! Now they're shooting ME. They've seen me. I'm dead.(Draw them away from your fellow Stealth temmates)
That's right, I left an empty GDI APC at the back of your Hand of Nod.Take it. It's yours. I left it for you.WAIT!Don't go into the Hand! Someone else might take the free APC I left for you. Really, you had better get in it and drive off before some other n00b on your team takes it.
Think about it for a second. If you run into the Hand, you will only be one more engineer in a crowd of players already dealing with any trouble...Wrong you may be the only one to save that structure,leave the APC there and Repair that building!!
**Base defenses Down?...heres a few do's and dont's--
1.Make sure to check all base doors are mined
2.Got 1000 plus credits Prepare to defend against a rush...Dont buy havoc's or Sakura's,Instead buy yourself a Med/Mammoth or a Mobile ART/Light Tank...If your WF/AIR is down buy PIC's/mobious or Raveshaw's/Mendoza's.
3.Push your opponet's back and keep pounding there Tanks and keep your Squad repaired,The point swing just may win the game for you.
4.If you get a chance to Sneak out of the base with an APC head straight to there PP or AGT/OB and try to even the score with a few hotwires rushing towards the MCT.
5.Dont ever sit and call it a lost...the most rewarding wins are those come from behind win's.
To keep Nukes/ION's from blowing my base up into a billion peices, alot of you probably know about it already, but here goes (amazingly simple): All you need is a sniper and a team that can disarm nukes, When you here "Nuclear Strike Beacon Deployed" take your sniper rifle and Zoom Into each building at max zoomage, if the nuke is in base, you will hear the beeping go off even if your half way across the map.
**Rushing
Any organized Rush can be effective,Depending on the situation...Heres a few well organized rushes to take out structres
Gunner Rush
SBH C4 Rush(MCT)
APC rushes(hotwires/Tech's)(MCT)
Flame Rush
Stank Rush
Medium tank Rush
Grenaider(early rush)(C4MCT)
Almost any rush can be effective...Light tanks's, Mammy's,Even a MRL/ART woth Tech's repairing can be quite effective.
Hold your Fire during Rushes...Flames flashing in the air can give away a good rush...Along with Stanks firing before Teammates catch up....Try to hold your fire on any rush unless necessary.
Teamwork Will always conquer an unorganized Team!!
Communicate with your Team....let them now of any incoming vehicles,prehaps you seen someone run into a structure,Let them know to check mines in a place where they might of been set off or disarmed...Communication is a simple way of helping your team out in a big way.
I'll be Adding more onto this shortly
Credits go to Tanhm07,Tankclash,Gizbotvas,Visceroidman,and myself
Spelling Nazi's can overlook this and correct what is wrong.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Gameplay tatic's a must read [message #36307] |
Mon, 04 August 2003 18:07 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Well if it was the last med then I dont see a problem with that...they should of fell back and returned to base for repairs then tryed the Rush.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Gameplay tatic's a must read [message #38011] |
Sat, 09 August 2003 15:05 |
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dilbert48
Messages: 25 Registered: July 2003 Location: Ottawa, Canada
Karma: 0
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Recruit |
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Infinint | what do you mean thay cant get another unit, once thay get out the vehical is set to nutral so it dosent count towerd the 8 unit limit
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:rolleyes: It doesn't work that way. Any vehicle made by your base's vehicle producer (weapons factory/airstrip), counts toward the unit limit NO MATTER WHO IS IN. If you buy a med and leave it empty, it still counts toward the limit.
All I want is to be feared; is that too much to ask?
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Gameplay tatic's a must read [message #38016] |
Sat, 09 August 2003 15:41 |
Founder of YASA
Messages: 53 Registered: March 2003
Karma: 0
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Recruit |
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I will add a new section into this part.
Beacons
When to plant is the first priority then consider where to plant.
Disarming a beacon worth 300 points to the other team.
A beacon that destorys a building gives your team 750 points.
A well timed beacon can disrupt enemy attack and hinder them significantly.
Some well known place for beacons may be mined while some more obvious place are not.
Disarming a beacon takes a lot less time compared to finding it for the other team So plant the beacon when the enemy are away from where you are and it takes a lot of time for them to search and it will be too late for them to disarm
Rush Section
Chem warrior can be used in APC or on foot especially on maps where there is a tiberium field separate the 2 bases.
This section is for those on Nod
If you see a SBH hiding in a corner and you have a visiable unit don't go and hide with them. I got killed so many times by people think if they hide at my spot they will have a higher chance of survival. Instead both my SBH nuker and the other units get killed
Tank Section
Fire Ahead, Predict where your enemy will be.
A simple rule: Fire approxmiately towared the front of the target will end up hitting the center of the tank when it is about 5 tank length away. Al the shells travel at different speed adjust slighly according to which tank you are in.
Move you tank constantly
This can prevent enemy C4 your tank and dodge some shells. Learn to fire ahead while moving. Most shell will hit you directly and gives max damage to you when you are not on the move.
Use a Engineer as the driver.
Short of engieer is often a problem. If you tank got destoryed repair you teammate's one and make them last a bit long until reinforcement arrives.
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Gameplay tatic's a must read [message #38199] |
Sun, 10 August 2003 09:10 |
John Shaft Jr.
Messages: 509 Registered: February 2003 Location: Chicago, Illinois, U.S.A.
Karma: 0
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Colonel |
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Another useful tactic about Mining.
When you're mining PLEASE do not mined every door of your Buildings. Especially on maps with five buildings. I notice on maps like C&C_City_Flying people will try to mine every door of every building. Now there is 2 doors to almost every building (except for airstrip). Now people should know with the 30 mine limit set you cannot mine every door to every building. Its just plain common sense.
On maps with 3 buildings like C&C_Islands its ok to mined almost every door. But on maps with 4 buildings or more please don't try to mine every door. Thats a waste of mines.
[Updated on: Thu, 14 August 2003 14:21] Report message to a moderator
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Gameplay tatic's a must read [message #39363] |
Thu, 14 August 2003 08:23 |
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Krazyfoxx
Messages: 194 Registered: February 2003 Location: WV
Karma: 0
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Recruit |
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There has been alot of good pointers here on mining and I agree that the way you protect buildings with mines depends on which map you're playing. One tactic I've not seen alot of people use, that I use more and more, is when mining a doorway to throw one mine (on both sides) on the wall close to the the door and two or three spread out several feet within the doorway. On small servers (24 or less) playing maps, like Volcano and Islands, w/o base defence's where an engineer can disable visible mines before entering, they're not likely to see the mines you've placed on the walls and at least be damaged severly or killed. On maps with defence's, where you have more bldg's to cover, place only one or two on floor (with two or three on wall). Most of the time during a rush if an engy only see's 1 or 2 mines, he will run through them knowing he's got a good chance of making it but get nailed by the one's he did'nt see.
Semper Fi
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