Points fix for friendly fire [message #393486] |
Thu, 02 July 2009 04:20 |
WNxKenny
Messages: 32 Registered: February 2008
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Hey guys
I am 1 of the owners of the XxX DM server which has recently gone up. My problem is that it is a true DM server, meaning everyone is set to a neutral player, which means that WOL doesn't show neutral players as being in the server on the server listings, and thus, few people joining unless people are afk in our special boxes.
I was wondering if there is a way for WOL to show the neutral players on the server listings so it doesn't seem empty all the time.
ALTERNATIVELY
Is there a way to change the points system for friendly fire? EG:) instead of losing points for it, you actually gain points? (This way seems a better solution to me but no idea how to change the system)
Some help would be greatly appreciated.
Kenny
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Re: Points fix for friendly fire [message #393500 is a reply to message #393486] |
Thu, 02 July 2009 07:59 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Change them all to Nod or GDI, enable friendly fire for that map. Then use the objecthook to attach a script to all players. The attached script should grant the shooter points on the ::Killed event.
This would solve the problems you mentioned. You may however wish to create a spawn manager or something, so it moves players to different positions on the map, rather than that teams default spawn positions.
[Updated on: Thu, 02 July 2009 08:00] Report message to a moderator
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Re: Points fix for friendly fire [message #394936 is a reply to message #393486] |
Tue, 14 July 2009 00:38 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Couldn't you just server-side negative values for points given on the character presets (objects.ddb)?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Points fix for friendly fire [message #394943 is a reply to message #394912] |
Tue, 14 July 2009 03:22 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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WNxKenny wrote on Mon, 13 July 2009 16:15 | How might i return the value? I have not managed to find a scripter to do what i originally wanted. But Any suggestions on an easy method of returning the value?
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What is it you've done, have you team everyone to GDI or Nod and enabled friendly fire, or are they all team nuetral still?
To list them on WOL you really need for them to be one of those two teams...
Are you running SSGM? If so, it probably wouldn't be a big deal to do what you need doing... I can get it done for you if there really is no one else willing to help.
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Re: Points fix for friendly fire [message #394971 is a reply to message #393486] |
Tue, 14 July 2009 07:09 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I'll write you a plug-in for SSGM that does the following:
Teams all players to GDI.
Enables friendly-fire.
Reverses the points for kills.
Disables purchases from the PT's for all players.
Makes all buildings indestructable, but disables base defences and refinaries.
Make a setting that's controlled via an ini file to state whether the map should end once a player achieves a certain amount of kills, and what that number of kills should be. If disabled it will go by map time.
I will do this for you, if you edit the maps in level edit to delete all but one of the Nod Spawners, and scatter the existing GDI spawners over the maps for all the westwood maps.
If you do that, and you are prepared to send me the maps so a release can be made, then I will write the plug-in.
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Re: Points fix for friendly fire [message #394973 is a reply to message #393486] |
Tue, 14 July 2009 07:21 |
WNxKenny
Messages: 32 Registered: February 2008
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Thx man sounds good. Possible that all guys are moved to nod though please? we have a custom skin for the nod sniper..
Also we only use 3 maps atm, islands, canyon and volcano inwhich we have sealed off the bases with the red barriers and created many spawn points in the field area themselves.
I can send you these maps. I didn't actually do the maps, Reloaded takes credit for these as he made them for the server. I will work out how to do this for the rest if need be
[Updated on: Tue, 14 July 2009 07:40] Report message to a moderator
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Re: Points fix for friendly fire [message #394986 is a reply to message #393486] |
Tue, 14 July 2009 12:21 |
WNxKenny
Messages: 32 Registered: February 2008
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I will check up with him when he gets back off holiday (about another week and a couple days or something)
Alternatively i have the hooks.dll. Git that working, however i need to edit the .DLL to return the points value. How would i edit it?
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Re: Points fix for friendly fire [message #394990 is a reply to message #393486] |
Tue, 14 July 2009 12:38 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Hooks.dll is a great way of doing most of what you need, but it isn't going to solve the problems of showing players up on WOL, or spawn positions.
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Re: Points fix for friendly fire [message #395002 is a reply to message #393486] |
Tue, 14 July 2009 14:29 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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OK, if all you want me to do is reverse the points so they become positive using the damage hook via hooks.dll, I'll do that (or some other method of doing the same thing). To me it looks like you just talked yourself out of a few other functions, but hey, it's up to you...
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