error when loading map/game after installing the UberMapPack. [message #389262] |
Fri, 05 June 2009 08:25 |
Vosseman
Messages: 3 Registered: June 2009 Location: The Netherlands
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Hi,
I just installed the UberMapPack and now C&C Renegade crashes when loading any map/game... (Multiplayer (-LAN, -Practice))
Quote: | Renegade crashed at offset 0x12003A07 with error code 0xC0000005.
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Any ideas how to fix this other then re-installing C&C Renegade?
I had Core Patch 2 installed and resurrection v1.1.2.101 (for installing the UMP)
UPDATE: ok looks like there is something more going on...
I re-installed renegade + patch 1.037 and Core Patch 2 and Scripts344...
Still doesn't work... when map is loading there is no text in the screen and it never finnishes loading it just quits...
I realy could use some help with this... thanks
[Updated on: Fri, 05 June 2009 15:38] Report message to a moderator
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Re: error when loading map/game after installing the UberMapPack. [message #389428 is a reply to message #389262] |
Sat, 06 June 2009 15:43 |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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Try replacing your D3D8.DLL with the one attached
If you have The First Decade put it in "C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer Renegade(tm)\Renegade\
Or if you have the original :"C:\westwood\Renegade\
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Attachment: d3d8.dll
(Size: 125.00KB, Downloaded 161 times)
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Sun, 07 June 2009 09:22] Report message to a moderator
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Re: error when loading map/game after installing the UberMapPack. [message #391957 is a reply to message #389262] |
Tue, 23 June 2009 10:59 |
kir114
Messages: 2 Registered: June 2009
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ok hey guys i got scripts running after finnaly finding a tutorial and so i thought well thats easy so im gonna download the ubermappack. when it downloaded i put it in the sme folder as my scripts (not the data file) and thought it would work. However when i went to start the game ii heard the sound from the intro but couldnt see any images. I have a black screen the instant i hit play and am not able to play.I also cant just delete it cause i dont know what the ubermackpack's file is called. (i have the first decade version and 3.4.4 scripts) any help would be great thnx
[Updated on: Tue, 23 June 2009 11:00] Report message to a moderator
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Re: error when loading map/game after installing the UberMapPack. [message #393043 is a reply to message #389262] |
Tue, 30 June 2009 01:08 |
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You got a black screen with sound? Reinstall Scripts 3.4.4 as the map pack must have overwritten a scripts file somewhere.
Also, the map pack goes IN your DATA folder, otherwise it won't work.
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Tue, 30 June 2009 01:09] Report message to a moderator
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