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			| Blocking projectiles server side [message #391465] | Sat, 20 June 2009 13:19  |  
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				|  |  Nightma12 Messages: 2599
 Registered: August 2003
 
	Karma: 0
 | General (2 Stars)Category Moderator
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	| Heya, 
 Im trying to edit a map server side and entirely block off the bases.
 
 Ive tried useing both laser fenceing and the preset "large_blocker" (or something like that) which spawns a block shaped metal crate that ive been stacking to stop people from getting into the bases. This is visible client-side and stops pople from walking though, but they can still fire though.
 
 I get this problem with the laser fencing too =/ You can fire though it.
 
 Any idea how to stop this?
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			| Re: Blocking projectiles server side [message #391600 is a reply to message #391465] | Sun, 21 June 2009 07:19   |  
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				|  |  reborn Messages: 3231
 Registered: September 2004
 Location: uk - london
 
	Karma: 0
 | General (3 Stars) |  |  |  
	| In level edit you can group objects together holding control, then copy and paste them. Would make it easier to stack stuff. A teleport zone might not be such a bad idea either...
 
 
 
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			| Re: Blocking projectiles server side [message #391647 is a reply to message #391583] | Sun, 21 June 2009 12:25   |  
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					|  HTT-Bird Messages: 11
 Registered: June 2009
 
	Karma: 0
 | Recruit |  |  |  
	| | Nightma12 wrote on Sun, 21 June 2009 07:29 |  | 
 | jnz wrote on Sun, 21 June 2009 05:39 |  | 
 | Omar007 wrote on Sun, 21 June 2009 10:29 |  | 
 | jnz wrote on Sun, 21 June 2009 06:16 |  | Why not just give the buildings blamo skin?
 
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 That would solve the shooting but if he really doesnt want players to even enter a base that wouldnt be enough
 
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 So give them blamo skin and put a lazer fence. Then you don't have to stack them.
 
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 Problem with blame skin is it stops the FDS console 'win' command from working as it cant blow up the blamo building =/
 
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 Uh, is there a reason 'win' can't use a BlamoKiller?
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