[RELEASE] Nod_Survival [message #320680] |
Wed, 05 March 2008 17:39 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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What is Nod Survival?
Nod Survival is Survival Mode map in which you MUST survive the oncoming waves of enemy infantry and tanks and save your base while in the process.
You can play against the few AI Bots in the "bonus round" to get an idea of how things will work, however the "bonus round" is very vague to how it will go once server-side.
It is a map of pure strategy and Survival:
YOU MUST harvest tiberium for your team (2 harvesters will auto-spawn)
YOU MUST use your own base defenses (defenses will vary from server-side versions)
What is GDI Survival then?
GDI Survival was the original map in production but my laser mouse went crazy when I was finishing it one day and destroyed all my progress as well as my LevelEdit amazingly. So I had to start over and decided that I'd jump to Nod Survival since it was now closer to done than GDI Survival.
GDI Survival will not use the same terrain as originally planned, we will construct an entirely new map so our players won't be dulled with the same scenery.
Current News:
Nod Survival was canceled when I lost interest in Renegade and decided to leave. Plus, I felt there was a lack of support from many people here at RenForums. But after hearing that a lot of people were looking forward to seeing Nod Survival completed I changed my mind.
I'm working on the server-side edition currently. I need a host with a server that receives a lot of activity to host. Please reply here.
Version 1.2 BugFix:
-deleted spare doors generated from LevelREdit
Version 1.1 BugFix:
-fixed a couple bugs
-added missing texture "gdi_base2.tga"
-added "bonus" AI bot round for client-side play
DOWNLOAD >>> http://ww-gaming.net/Nod_Survival_v1.2.zip
[Updated on: Thu, 06 March 2008 15:29] Report message to a moderator
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Re: [RELEASE] Nod_Survival [message #321053 is a reply to message #320680] |
Fri, 07 March 2008 10:30 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
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Brandon wrote on Thu, 06 March 2008 01:39 |
What is GDI Survival then?[/b][/color]
GDI Survival was the original map in production but my laser mouse went crazy when I was finishing it one day and destroyed all my progress as well as my LevelEdit amazingly. So I had to start over and decided that I'd jump to Nod Survival since it was now closer to done than GDI Survival.
| So if GDI Survival has been cancelled (or whatever you call it), why can everybody download it from the St0rm FTP? Look at the pictures
NOD Survival has been removed from the main FTP dir. When I downloaded them at the end of January, both were available.
[Updated on: Fri, 07 March 2008 10:31] Report message to a moderator
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Re: [RELEASE] Nod_Survival [message #321097 is a reply to message #321053] |
Fri, 07 March 2008 17:52 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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EA-DamageEverything wrote on Fri, 07 March 2008 11:30 |
Brandon wrote on Thu, 06 March 2008 01:39 |
What is GDI Survival then?[/b][/color]
GDI Survival was the original map in production but my laser mouse went crazy when I was finishing it one day and destroyed all my progress as well as my LevelEdit amazingly. So I had to start over and decided that I'd jump to Nod Survival since it was now closer to done than GDI Survival.
| So if GDI Survival has been cancelled (or whatever you call it), why can everybody download it from the St0rm FTP? Look at the pictures
NOD Survival has been removed from the main FTP dir. When I downloaded them at the end of January, both were available.
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Answer: GDI Survival as I said was the original map before Nod Survival was ever thought of. I had to start over 4 times due to technical difficulties (ie. my laser mouse was going out and my PC failed to save anything the first two times around oddly enough). I had released a beta but realized that we had forgotten some critical pieces so the project continued until my laser mouse fried upon the 4 redo and it f*cked up my entire map and LevelEdit preset library.
So GDI Survival was never really finished. We'll be redesigning the map after the completion of Nod Survival's server-side edition. I don't care what happens to the old, it'll be replaced once we release the new one.
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Re: [RELEASE] Nod_Survival [message #391166 is a reply to message #320680] |
Thu, 18 June 2009 14:58 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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I don't approve of anyone downloading the source or that map. However, Game-Maps.NET doesn't care what other people think. They just upload your shit and fail to listen to the author if they have a problem. After nearly 10 messages to them I gave up.
Anyways, this map and source has serious bugs because I used the wrong objects.ddb. It will crash your server randomly no matter what you do. You have been warned.
We *were* working on a revamp however...we had a little data storage issue and now we have to start over and my modeler hasn't picked it up since. It'll be awhile before we ever see it revamped.
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