300 [message #390071] |
Wed, 10 June 2009 23:06 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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Renegade has a pathetic decal limit of 50
it needs to be at least 300,
plus they shouldn't just disappear, they should fade away.
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Re: 300 [message #390078 is a reply to message #390071] |
Thu, 11 June 2009 00:07 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: 300 [message #390141 is a reply to message #390139] |
Thu, 11 June 2009 08:46 |
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MGamer
Messages: 412 Registered: January 2008
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Commander |
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LeeumDee wrote on Thu, 11 June 2009 10:38 | New games are pretty much the same. You can't have many bullet impact 'holes' before the older ones start disappearing.
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the source engine has a max of 4096 decals
rawr.....
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Re: 300 [message #390523 is a reply to message #390123] |
Sat, 13 June 2009 15:47 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Colonel |
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jnz wrote on Thu, 11 June 2009 07:30 | This isn't a bug, and was intended by westwood.
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Dont even start, I dont think I can handle gettin on this forum again and needing half an hour to scroll through spoonys essays
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Re: 300 [message #390571 is a reply to message #390523] |
Sun, 14 June 2009 02:05 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Hitman wrote on Sat, 13 June 2009 17:47 |
jnz wrote on Thu, 11 June 2009 07:30 | This isn't a bug, and was intended by westwood.
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Dont even start, I dont think I can handle gettin on this forum again and needing half an hour to scroll through spoonys essays
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there's no need to pretend you ever read what the person you're arguing with is saying anyway.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: 300 [message #390581 is a reply to message #390071] |
Sun, 14 June 2009 03:57 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Liquid is right! All should have the right to write goztow on the Hon!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: 300 [message #390666 is a reply to message #390071] |
Mon, 15 June 2009 00:48 |
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Liquid, the problem is next to unchangable, the data type of the value (how big it is, in bytes, and how that byte is interpreted) is so difficult to change without the source code that you're asking them to spend hours to fix this minor problem. To help you get the idea, I think I need to link to something on bits and bytes... here
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: 300 [message #390668 is a reply to message #390666] |
Mon, 15 June 2009 01:01 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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CarrierII wrote on Mon, 15 June 2009 03:48 | Liquid, the problem is next to unchangable, the data type of the value (how big it is, in bytes, and how that byte is interpreted) is so difficult to change without the source code that you're asking them to spend hours to fix this minor problem. To help you get the idea, I think I need to link to something on bits and bytes... here
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It'd be nice if it was *just* hours to change the datatype, but since it's a signed datatype we've got to deal with two's compliment issues as well as data packing rules; it'd take days and massive amounts of cloning to *try* to change the datatype and even then it'd be sure to blow up when any unusual condition came around.
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