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300 [message #390071] Wed, 10 June 2009 23:06 Go to next message
Poskov
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Renegade has a pathetic decal limit of 50

it needs to be at least 300,
plus they shouldn't just disappear, they should fade away.
Re: 300 [message #390074 is a reply to message #390071] Wed, 10 June 2009 23:22 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Poskov wrote on Thu, 11 June 2009 01:06

Renegade has a pathetic decal limit of 50

it needs to be at least 300,
plus they shouldn't just disappear, they should fade away.


It's currently hardcoded as a signed char (or whatever) that limits it from anywhere from -127 to 127 decals (or something like that). Dunno if TT can find a way around that, would certainly be cool if they could.
Re: 300 [message #390077 is a reply to message #390074] Wed, 10 June 2009 23:55 Go to previous messageGo to next message
saberhawk
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TruYuri wrote on Thu, 11 June 2009 02:22

Poskov wrote on Thu, 11 June 2009 01:06

Renegade has a pathetic decal limit of 50

it needs to be at least 300,
plus they shouldn't just disappear, they should fade away.


It's currently hardcoded as a signed char (or whatever) that limits it from anywhere from -127 to 127 decals (or something like that). Dunno if TT can find a way around that, would certainly be cool if they could.


-128 to 127 actually, but close enough Razz
Re: 300 [message #390078 is a reply to message #390071] Thu, 11 June 2009 00:07 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: 300 [message #390093 is a reply to message #390078] Thu, 11 June 2009 01:25 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Goztow wrote on Thu, 11 June 2009 09:07

I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.

Best idea ever Razz


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Re: 300 [message #390094 is a reply to message #390071] Thu, 11 June 2009 01:33 Go to previous messageGo to next message
Wiener is currently offline  Wiener
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true, whenever I try to write my name on a wall with a rifle, the first letters disappear before I'm done... that sux Big Grin

w w w. T h e K O S s 2. o r g

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Re: 300 [message #390102 is a reply to message #390071] Thu, 11 June 2009 02:04 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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lol ya
Re: 300 [message #390123 is a reply to message #390071] Thu, 11 June 2009 05:30 Go to previous messageGo to next message
jnz is currently offline  jnz
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This isn't a bug, and was intended by westwood.
Re: 300 [message #390125 is a reply to message #390071] Thu, 11 June 2009 05:33 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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maybe its because the game was made over 9000 years ago..

rawr.....
Re: 300 [message #390135 is a reply to message #390123] Thu, 11 June 2009 08:13 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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jnz wrote on Thu, 11 June 2009 15:30

This isn't a bug, and was intended by westwood.

Intended because computers had a hard enough time with the game already. But these days that's not really an issue. (for most anyway)


Re: 300 [message #390139 is a reply to message #390135] Thu, 11 June 2009 08:38 Go to previous messageGo to next message
LeeumDee is currently offline  LeeumDee
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New games are pretty much the same. You can't have many bullet impact 'holes' before the older ones start disappearing.

Re: 300 [message #390141 is a reply to message #390139] Thu, 11 June 2009 08:46 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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LeeumDee wrote on Thu, 11 June 2009 10:38

New games are pretty much the same. You can't have many bullet impact 'holes' before the older ones start disappearing.

the source engine has a max of 4096 decals


rawr.....
Re: 300 [message #390188 is a reply to message #390078] Thu, 11 June 2009 12:24 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Goztow wrote on Thu, 11 June 2009 08:07

I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.


in every other fps I play I enjoy writing things with my bullet holes but ren you can't really do it with Sad


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Re: 300 [message #390221 is a reply to message #390188] Thu, 11 June 2009 17:11 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Nune wrote on Fri, 12 June 2009 03:24

Goztow wrote on Thu, 11 June 2009 08:07

I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.


in every other fps I play I enjoy writing things with my bullet holes but ren you can't really do it with Sad


Onoes, that would be a MAJOR gameplay change wouldn't it? Now people want to write their names instead of shoot other people!








Just kidding.


nopol10=Nopol=nopol(GSA)

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Re: 300 [message #390250 is a reply to message #390221] Thu, 11 June 2009 22:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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nopol10 wrote on Thu, 11 June 2009 19:11

Nune wrote on Fri, 12 June 2009 03:24

Goztow wrote on Thu, 11 June 2009 08:07

I'd like to take the opportunity to ask for more bullet impacts before they start dissapearing. I think that's determined client side.


in every other fps I play I enjoy writing things with my bullet holes but ren you can't really do it with Sad


Onoes, that would be a MAJOR gameplay change wouldn't it? Now people want to write their names instead of shoot other people!



This cannot be allowed to happen. we will have idiots writing there names on the wall it would be horrible.

Is it possible to make it more then 127 ?





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Re: 300 [message #390416 is a reply to message #390071] Fri, 12 June 2009 23:58 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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No, the type of the variable is limited to -128..127, changing that would be hell. (if my experiences of int64's in ASM is anything to go by)

Renguard is a wonderful initiative
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Re: 300 [message #390523 is a reply to message #390123] Sat, 13 June 2009 15:47 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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jnz wrote on Thu, 11 June 2009 07:30

This isn't a bug, and was intended by westwood.

Dont even start, I dont think I can handle gettin on this forum again and needing half an hour to scroll through spoonys essays
Re: 300 [message #390559 is a reply to message #390523] Sat, 13 June 2009 23:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Hitman wrote on Sat, 13 June 2009 16:47

jnz wrote on Thu, 11 June 2009 07:30

This isn't a bug, and was intended by westwood.

Dont even start, I dont think I can handle gettin on this forum again and needing half an hour to scroll through spoonys essays

Use the ignore button if you don't want to read his comments?

But yes its an old game, I believe that ANY increase in the bullet hole limit would be nice.


Re: 300 [message #390571 is a reply to message #390523] Sun, 14 June 2009 02:05 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Hitman wrote on Sat, 13 June 2009 17:47

jnz wrote on Thu, 11 June 2009 07:30

This isn't a bug, and was intended by westwood.

Dont even start, I dont think I can handle gettin on this forum again and needing half an hour to scroll through spoonys essays

there's no need to pretend you ever read what the person you're arguing with is saying anyway.


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Re: 300 [message #390580 is a reply to message #390071] Sun, 14 June 2009 03:41 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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if it's determined client side then what's the problem? if people can up the amount of bullet holes they see personally before they disappear who cares; what is that changing? why can't gotzow sign his name in bullets on the hand of nod? that's all he's asking Crying or Very sad

liquidv2
Re: 300 [message #390581 is a reply to message #390071] Sun, 14 June 2009 03:57 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Liquid is right! All should have the right to write goztow on the Hon!

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: 300 [message #390589 is a reply to message #390580] Sun, 14 June 2009 07:01 Go to previous messageGo to next message
saberhawk
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liquidv2 wrote on Sun, 14 June 2009 06:41

if it's determined client side then what's the problem? if people can up the amount of bullet holes they see personally before they disappear who cares; what is that changing? why can't gotzow sign his name in bullets on the hand of nod? that's all he's asking Crying or Very sad


Blame Westwood for deliberately choosing a tiny datatype to store the active/max number of active decals.
Re: 300 [message #390663 is a reply to message #390589] Sun, 14 June 2009 22:39 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Saberhawk wrote on Sun, 14 June 2009 09:01

Blame Westwood for deliberately choosing a tiny datatype to store the active/max number of active decals.

i've already sent every former member of westwood hatemail about this topic

the question is...do you plan to change it Surprised


liquidv2
Re: 300 [message #390666 is a reply to message #390071] Mon, 15 June 2009 00:48 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Liquid, the problem is next to unchangable, the data type of the value (how big it is, in bytes, and how that byte is interpreted) is so difficult to change without the source code that you're asking them to spend hours to fix this minor problem. To help you get the idea, I think I need to link to something on bits and bytes... here

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Re: 300 [message #390668 is a reply to message #390666] Mon, 15 June 2009 01:01 Go to previous messageGo to previous message
saberhawk
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CarrierII wrote on Mon, 15 June 2009 03:48

Liquid, the problem is next to unchangable, the data type of the value (how big it is, in bytes, and how that byte is interpreted) is so difficult to change without the source code that you're asking them to spend hours to fix this minor problem. To help you get the idea, I think I need to link to something on bits and bytes... here


It'd be nice if it was *just* hours to change the datatype, but since it's a signed datatype we've got to deal with two's compliment issues as well as data packing rules; it'd take days and massive amounts of cloning to *try* to change the datatype and even then it'd be sure to blow up when any unusual condition came around.
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