Changing the Host Name [message #389897] |
Wed, 10 June 2009 02:27 |
riedochs
Messages: 6 Registered: April 2007
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Hi
i have a problem with my 2 FDS. Both Server are set for LAN and one is running on a physical and one on a virtual machine (both 2003 Servers). The virtual machine is hosted on this physical machine.
My problem is that both machines are name TTC-SERVE in the the Host Name and so only one is shown in the Servers list.
Where can i change the Host Name? Both FDS are setted up new with different serials. I found nothing in the servers.ini and svrcfg_cnc.ini.
I hope you can help me.
regards
riedochs
PS: Sorry for my englisch, it is not my native language.
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Re: Changing the Host Name [message #389946 is a reply to message #389897] |
Wed, 10 June 2009 10:48 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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riedochs wrote on Wed, 10 June 2009 02:27 | Hi
i have a problem with my 2 FDS. Both Server are set for LAN and one is running on a physical and one on a virtual machine (both 2003 Servers). The virtual machine is hosted on this physical machine.
My problem is that both machines are name TTC-SERVE in the the Host Name and so only one is shown in the Servers list.
Where can i change the Host Name? Both FDS are setted up new with different serials. I found nothing in the servers.ini and svrcfg_cnc.ini.
I hope you can help me.
regards
riedochs
PS: Sorry for my englisch, it is not my native language.
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This is not an answer but I have to say your English is pretty good man,
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Re: Changing the Host Name [message #389987 is a reply to message #389897] |
Wed, 10 June 2009 14:20 |
Pyr0man1c
Messages: 186 Registered: April 2009
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Can you describe the problem in more detail I think I misunderstood it, or can somebody explain it.Sounds to me like he has two servers and is trying to host them off one WOL nick :S
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Wed, 10 June 2009 14:21] Report message to a moderator
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Re: Changing the Host Name [message #389994 is a reply to message #389897] |
Wed, 10 June 2009 14:34 |
riedochs
Messages: 6 Registered: April 2007
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Ok, i try it.
Both Servers have different serial numbers and user names.
With Hostname i mean this row which for example Jelly has a00
The Machines named TTC1 and TTC2. How the Server creates his Hostname?
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