Script Name for AI Bot [message #389881] |
Tue, 09 June 2009 21:02 |
Burn
Messages: 160 Registered: November 2004
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OK I've done a lot of searching around and looked in renhelp but haven't found the answer yet, and I'm looking to make some more advanced bots.
Is there a script that, when attached to an AI bot, enables innate behavior for that bot ONLY when it sees the enemy? Whenever I fire, all of the bots on the map run to my location and bunch up at the elevators and doors and act pretty retarded.
I've tried a bunch of workarounds but nothing works better than good ol' fashioned script work.
Please help! Thanks
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