Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Script Name for AI Bot
Script Name for AI Bot [message #389881] Tue, 09 June 2009 21:02 Go to next message
Burn is currently offline  Burn
Messages: 160
Registered: November 2004
Karma: 0
Recruit
OK I've done a lot of searching around and looked in renhelp but haven't found the answer yet, and I'm looking to make some more advanced bots.

Is there a script that, when attached to an AI bot, enables innate behavior for that bot ONLY when it sees the enemy? Whenever I fire, all of the bots on the map run to my location and bunch up at the elevators and doors and act pretty retarded.

I've tried a bunch of workarounds but nothing works better than good ol' fashioned script work. Big Grin

Please help! Thanks
Re: Script Name for AI Bot [message #389911 is a reply to message #389881] Wed, 10 June 2009 04:57 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Look at the Level Editor Settings i think you coukd edit it there.
Re: Script Name for AI Bot [message #389915 is a reply to message #389881] Wed, 10 June 2009 06:24 Go to previous messageGo to next message
Burn is currently offline  Burn
Messages: 160
Registered: November 2004
Karma: 0
Recruit
Hmm, I'm not seeing it. Do you have a later version of the LevelEdit or something? I got mine from years ago. Satisfied
Re: Script Name for AI Bot [message #390070 is a reply to message #389881] Wed, 10 June 2009 22:51 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Ever wonder why every bot in single player doesn't go to your position when you fire a gun?

*Hint* *Hint*
Re: Script Name for AI Bot [message #390098 is a reply to message #389881] Thu, 11 June 2009 01:55 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
bots are really stupid, if you hold shift, even if the bots are hardcore and never miss the do miss if u walk to the side, and u can sneak behind them Big Ups i do this when i play coop servers, it pwns Rocked Over
Re: Script Name for AI Bot [message #390194 is a reply to message #389881] Thu, 11 June 2009 12:49 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
There are a great deal of variables to work with. But you don't need a script if you're working with soldier AI Bots, only when working with vehicles do you need a script.

Hint: Use the Mod button in LevelEdit on your bots. Under Settings be sure to play around with Listener Scale and Innate Aggressiveness. Wink

Also, what map is this on? If it's a custom-made map then that might explain a lot. If you need more help let me know.
Re: Script Name for AI Bot [message #390198 is a reply to message #389881] Thu, 11 June 2009 13:28 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i played on st0rm coop and it works on all maps, bots have crazy listener scale and weapon error is minimal
Re: Script Name for AI Bot [message #390233 is a reply to message #389881] Thu, 11 June 2009 19:03 Go to previous messageGo to next message
Burn is currently offline  Burn
Messages: 160
Registered: November 2004
Karma: 0
Recruit
Thanks for the replies guys, they were very helpful, as always. What I did was just set up a script zone and when the player enters the script zone I attached the GTH_Enable_Spawner_On_Enter and made their spawns enable, so it achieves the same effect. The soldiers just haven't been made yet. I am very satisfied with the results.

I'm wrapping up my co-op map now and I'm looking forward to releasing it. One thing though- there is no END to it. How do I make it so you get only 1 life? That is, you play and once you die it kicks you out of the game or says Mission Failed and you have to start over again? I want to force the users out so everything can reset. I'm also gonna need a zone that gives a Mission Complete message. I'll do some more looking, but if you guys know how to do this please enlighten me and save me time!

Thanks, like always,

Burn
Re: Script Name for AI Bot [message #390264 is a reply to message #389881] Fri, 12 June 2009 02:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i don't know but you should take a look at a westwood mission map. the le files are on game-maps
Re: Script Name for AI Bot [message #390344 is a reply to message #389881] Fri, 12 June 2009 13:31 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
I don't know if you can do that online. If it's offline then ya, look at a Westwood created mission. Wink
Re: Script Name for AI Bot [message #390420 is a reply to message #389881] Sat, 13 June 2009 01:40 Go to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i think you can, i remember the objective being displayed when i played on lan. just can't switch it Big Grin but the mission failed thing might need a custom script. And i'd get it frustrating to have to rejoin the server to respawn
Previous Topic: Rotatable MRLS Turret
Next Topic: How to make a weapon model thats a beta
Goto Forum:
  


Current Time: Fri Nov 01 05:47:37 MST 2024

Total time taken to generate the page: 0.01005 seconds