Script Name for AI Bot [message #389881] |
Tue, 09 June 2009 21:02 |
Burn
Messages: 160 Registered: November 2004
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OK I've done a lot of searching around and looked in renhelp but haven't found the answer yet, and I'm looking to make some more advanced bots.
Is there a script that, when attached to an AI bot, enables innate behavior for that bot ONLY when it sees the enemy? Whenever I fire, all of the bots on the map run to my location and bunch up at the elevators and doors and act pretty retarded.
I've tried a bunch of workarounds but nothing works better than good ol' fashioned script work.
Please help! Thanks
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Re: Script Name for AI Bot [message #390233 is a reply to message #389881] |
Thu, 11 June 2009 19:03 |
Burn
Messages: 160 Registered: November 2004
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Thanks for the replies guys, they were very helpful, as always. What I did was just set up a script zone and when the player enters the script zone I attached the GTH_Enable_Spawner_On_Enter and made their spawns enable, so it achieves the same effect. The soldiers just haven't been made yet. I am very satisfied with the results.
I'm wrapping up my co-op map now and I'm looking forward to releasing it. One thing though- there is no END to it. How do I make it so you get only 1 life? That is, you play and once you die it kicks you out of the game or says Mission Failed and you have to start over again? I want to force the users out so everything can reset. I'm also gonna need a zone that gives a Mission Complete message. I'll do some more looking, but if you guys know how to do this please enlighten me and save me time!
Thanks, like always,
Burn
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