Hourglass Survival Mode [message #389182] |
Thu, 04 June 2009 15:15 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
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Recruit |
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It's that time again! After some failures in the first survival maps and the lost work on the revamp I have decided to go back to the drawing board. Instead of creating another map I have decided that it'd be best to use an existing one for now, and preferably one that everyone has in order to increase the size of my audience as well as server activity. That's why I have selected C&C_Hourglass to be my next survival mode map.
However, this time I am asking you all for some ideas to incorporate into my modification. So please post your feedback here and I will try to include your suggestion into the modification if I feel it is worthy.
[Updated on: Thu, 04 June 2009 15:15] Report message to a moderator
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Re: Hourglass Survival Mode [message #389200 is a reply to message #389196] |
Thu, 04 June 2009 19:24 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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You could have GDI and Nod work together to make things less bland. Maybe mutants could be introduced or something. You could also get players to move to different locations on the map due to certain scripted events so that they have a much larger playing area and it also makes people feel less claustrophobia. Of course, proper use of weather and fog will make it more atmospheric.
nopol10=Nopol=nopol(GSA)
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Re: Hourglass Survival Mode [message #389224 is a reply to message #389182] |
Fri, 05 June 2009 00:53 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Have everyone start as GDI. Nod at the start of the map are all just mutant preset AI bots that come in waves against GDI. No was doing some tiberian experiments and caused them all to turn into mutant zombies...
When a GDI player is killed by a mutant, they switch to the Nod team and spawn as a random mutant preset each time they die.
Expand on the idea.
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Re: Hourglass Survival Mode [message #389288 is a reply to message #389200] |
Fri, 05 June 2009 12:47 |
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IAmFenix
Messages: 447 Registered: October 2007
Karma: 0
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Commander |
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nopol10 wrote on Fri, 05 June 2009 03:24 | You could have GDI and Nod work together to make things less bland. Maybe mutants could be introduced or something. You could also get players to move to different locations on the map due to certain scripted events so that they have a much larger playing area and it also makes people feel less claustrophobia. Of course, proper use of weather and fog will make it more atmospheric.
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I approve this message.
GDI have always been the good guys, fighting Nod.
Nod would fight the mutants and GDI would clean up the aftermath.
GDI+Nod against mutants seems like a better idea.
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