Turret Glitch [message #389036] |
Wed, 03 June 2009 09:25 |
BoMbZu
Messages: 95 Registered: May 2005 Location: The Netherlands , Delft
Karma: 0
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If you aim over a passenger in your tank , the turret jumps up which makes it impossible to hit an enemy at that specific angle.
Does anybody know if TT is going to fix this or not?
Thanks in advance.
--> R3n3g4d3 0wN4g3 <--
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Re: Turret Glitch [message #389226 is a reply to message #389036] |
Fri, 05 June 2009 01:27 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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It was caused by the client not properly setting the in-vehicle state. The player was basically in the vehicle on the server, but not on the client. The reason for the odd "very laggy" vehicle driving is that the player that is placed in the vehicle by the server is not made uncollidable. This means that on the client, the object can not move normally since it seems to be obstructed. The only reason it slides and "teleports" is because the netcode it detects inconsistent positions and tries to revert the client position to the server position somewhat smoothly.
The technical reason it sometimes happened was because state changes were not set in proper order. You could get a "not in vehicle" state after an "in vehicle" state in some cases where the "in vehicle" state was actually more recent.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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