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Not really TT related but... [message #388503] Fri, 29 May 2009 14:55 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Colonel
just confirm something for me, orca / apache damage to the head of any character is 200.

Someone doesn't believe me and is convinced is 100...



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Jamie is a guys name in Europe...
Re: Not really TT related but... [message #388523 is a reply to message #388503] Fri, 29 May 2009 17:06 Go to previous messageGo to next message
Starbuzzz
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General (1 Star)
It's 200

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Re: Not really TT related but... [message #388552 is a reply to message #388503] Fri, 29 May 2009 21:44 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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Recruit
They're both 100. (Regular damage is 20, headshot is a 5x multiplier.)

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Re: Not really TT related but... [message #388592 is a reply to message #388552] Sat, 30 May 2009 02:02 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Colonel
Stewie wrote on Sat, 30 May 2009 05:44

They're both 100. (Regular damage is 20, headshot is a 5x multiplier.)


negative normal hit from dorca / apache is 40. Therefore hs is 200.

You are getting humvee/ buggy and orca / apache guns confused.


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Re: Not really TT related but... [message #388600 is a reply to message #388592] Sat, 30 May 2009 03:01 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
You are forgetting the warhead settings here are the stats for the orca and apache.

Apache:

Warhead: Steel
Damage: 20
Range: 50
Effectiverange: 50
Velocity: 150

Orca:

Warhead: Steel
Damage: 20
Range: 100
Effectiverange: 30
Velocity: 150
Re: Not really TT related but... [message #388603 is a reply to message #388503] Sat, 30 May 2009 03:07 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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General (2 Stars)

Raw damage is 20*5=100.
Warhead multiplier steel to flesh is 2.
Actual damage is 100*2=200.


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Re: Not really TT related but... [message #389114 is a reply to message #388603] Thu, 04 June 2009 01:56 Go to previous message
Veyrdite is currently offline  Veyrdite
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General (1 Star)
Damage = projectile_damage * body_part_multiplier * material_multiplier + splash

This is the reason ramjets tear through artillery, aircraft and humvees - their surface/skin type. All of the default settings are stored in surfaceeffects.ini.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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