Some requests [message #388521] |
Fri, 29 May 2009 16:54 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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1. Could you guys add the classes "RefineryGameObj" and "RefineryGameObjDef"?
Would be awesome to have control about the money per second/unload.
2. Also a function to give a player weapons would be usefull. "WeaponBagClass"
(I mean weapons, not powerups)
3. Is it possible to disable for all clients the command "toggle"?
Bückstabü!
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Re: Some requests [message #389115 is a reply to message #388521] |
Thu, 04 June 2009 02:04 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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cAmpa wrote on Sat, 30 May 2009 09:54 | 1. Could you guys add the classes "RefineryGameObj" and "RefineryGameObjDef"?
Would be awesome to have control about the money per second/unload.
2. Also a function to give a player weapons would be usefull. "WeaponBagClass"
(I mean weapons, not powerups)
3. Is it possible to disable for all clients the command "toggle"?
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Temporary solutions
1. Modify the ref tick rate in your server's objects file to the lowest common denominator of your wanted tick-rate values and then spawn and kill multiple ref controllers for different tick rates.
2. Spawning powerups at someones' feet is rather dirty but I believe you just need to attach a script (JFW?) to the person with the powerup preset name. Giving a weapon directly to the player AFAIK is not possible using the W3D engine without the powerup middle-man or some other 'giving' method which is equivalent anyway.
3. Resurrection has already disabled the toggle_sorting command, so it _should_ be disabled in TT.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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