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Re: Renegade X - Nod Update! [message #387837 is a reply to message #387836] |
Mon, 25 May 2009 10:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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R315r4z0r wrote on Mon, 25 May 2009 12:13 | What are you talking about they had nothing to do with Renegade?
Renegade was basically shut down because EA bought out Westwood. The game hadn't seen neither light nor day for a few years after EA bought out Westwood, but then suddenly the game was released in 2002.
EA had everything to do with the ultimate final version of the game.
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no lol...Reaver11 is right.
Westwood was allowed to do whatever they wanted with Renegade and they had plenty of time. WW built the W3D engine, WW plotted the storyline, WW made the vehicles, WW made the characters, WW setup the points system, WW set up the gameplay balance, WW tested the game, WW released the SDK...etc etc.
EA did not go in and involve themselves and say "oh change this" or "change that" to any level you are implying. They did that only with Renegade 2 when it was presented to them: they rejected Westwood's Nod/Soviet plot.
Renegade was a Westwood product under the EA label. Just because EA owned WW did not mean they involved themselves in the project (i.e. EA dev staff working together on the game material with WW dev staff).
Renegade was not shut down as you say. Due to the lengthy development time and WW missing their OWN release dates 2 times before Feb 2003, EA set a release date and then shut down the studio.
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Re: Renegade X - Nod Update! [message #387864 is a reply to message #387473] |
Mon, 25 May 2009 13:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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An interesting notion is that Renegade was originally set to be released in 2000. I remember reading old articles of C&C Renegade back in 1999 and the entire style of the game was different. Some of those articles still exist in CNC-Source's image gallery.
I think EA had a lot to do with C&C Renegade's changes. A lot of the game was definitely scrapped and redone - just look at the beta assets such as almost all of the vehicles and infantry, including Havoc, as well as buildings, weapons, levels, the HUD, and more. The vehicles also used to have "getting in" animations for characters.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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Re: Renegade X - Nod Update! [message #387955 is a reply to message #387473] |
Tue, 26 May 2009 04:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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I'm not implying that EA had nothing to do with Renegade but their role is certainly smaller (yet devastating) then you think.
Westwood had design flaws of its own in the old beta around 2000. Somethings can be argued to be a designflaw yes or no.
- They started way to late with making the netcode.
- Visibility system is bugged.
- Light system.
- Multiplayer gamebalance issues (if they even started it)
- No firstperson perspectif at start. (not that pure 3rd person games are bad)
Remember they have been working for around 4 to 5 years for making Renegade due to redeveloping it constantly. Which only happened because they started over every time.
The buildings for instance where way bigger and more opener with more exits etc. This really reached the technical contraints mainly because the visibility system didn't work. The buildings where allowed to have a max polys of around 1000. I can go on and on about bugs/problems like these but no matter.
EA did set a sharp and final deadline (remember westwood missed theirs twice) but remember what happens with games that get redesigned every year (DNF).
[Updated on: Tue, 26 May 2009 04:56] Report message to a moderator
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Re: Renegade X - Nod Update! [message #390196 is a reply to message #387473] |
Thu, 11 June 2009 12:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Quote: | Hmm,
While playing ArmA 2, I cam up with this idea for the NOD APC.
ArmA 2 has the BTR-90 as a vehicle ingame. The BTR-90 is a upgraded version (like) of the BTR-80, with a BMP-2 turret.
Now, a BTR-80 (Russian Army APC) fits more with NOD (and looks more like the NOD APC) then a Stryker (like) vehicle. NOD has history with Russia; they came out of a Russian group (mix of the Soviet star + scorpion tale; forgot the name of the group, but it was between the Red Alert and Command & Conquer universe) + NOD is a 'terrorist' faction. A lot of real world terrorist groups still use Russian weaponry, including vehicles. You hardly see them with NATO or American weaponry.
BTR-80:
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The BTR-80 is a nice looking vehicle, but we just finished our Nod APC and we're very happy with it. The artist has moved on to working on other things. I don't see a reason why we should remake a vehicle we just finished (and are very satisfied with), as it will only delay the mod further.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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