Playing online with TFD Renegade [message #387179] |
Wed, 20 May 2009 10:27 |
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Gunshot08
Messages: 13 Registered: June 2006 Location: Texas
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So my Renegade disk must be scratched or something because during installation it always stalls at something like 98% and then gets an error.
I have decided now to try and play Renegade online via my TFD (the First Decade) dvd. After installing Renegade and downloading patch 1.01 and 1.02 for TFD, I get a pop up in-game that says "your current version of westwood online is incompatible with this product". I downloaded renguard instead, thinking that I could get around this loophole. There are now three game executables in my Renegade folder but with two of them I receive an error: 00000005 with the title of the error pop up being my current version of renguard (1.0323).
My question is can anyone help sort this out? My only goal is to be able to play Renegade online once more. I have a Renegade cd which freezes at the end of installation, a TFD dvd, and of course, the all powerful INTERNET.
A cookie to the first person who finds a fix.
Thanks.
Gunny
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Re: Playing online with TFD Renegade [message #387180 is a reply to message #387179] |
Wed, 20 May 2009 10:28 |
Pyr0man1c
Messages: 186 Registered: April 2009
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I already replied to the other topic...
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: Playing online with TFD Renegade [message #387227 is a reply to message #387179] |
Wed, 20 May 2009 17:35 |
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Gunshot08
Messages: 13 Registered: June 2006 Location: Texas
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Goztow, I read your stickie and it still won't work, which is why I posted a thread. Perhaps I didn't make myself clear... I tried your nine easy steps when I couldn't get it to work the first couple times around and still, no success! I think it may be because it's on TFD and not just Renegade by itself. I dunno. That's why I'm asking for help.
Still open to any suggestions.
Gunny
[Updated on: Wed, 20 May 2009 17:39] Report message to a moderator
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Re: Playing online with TFD Renegade [message #387828 is a reply to message #387179] |
Mon, 25 May 2009 09:17 |
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Gunshot08
Messages: 13 Registered: June 2006 Location: Texas
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Well after downloading just about everything from patches to programs, I finally got it working! Wish I had Renguard up and running but I'm not even going to touch that. As long as I can get on I'll be happy.
Thanks everyone for all of your help. I really do appreciate it.
Gunny
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