Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » 3DS 8 Textures
3DS 8 Textures [message #387000] Tue, 19 May 2009 11:55 Go to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
How do you put renegade textures on stuff in 3DS Max 8? When I hit M and then standard the W3D option it not there so I figure I have to install something in order to get 3DS Max 8 to work with Renegade?

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: 3DS 8 Textures [message #387038 is a reply to message #387000] Tue, 19 May 2009 15:15 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
nvm I figured it out.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: 3DS 8 Textures [message #387081 is a reply to message #387000] Wed, 20 May 2009 01:55 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
i found only how to use ren textures. but i have absolutely no idea how to texture it for something else, i mean, bmp texture or something. any one know Smile ?
Re: 3DS 8 Textures [message #387100 is a reply to message #387081] Wed, 20 May 2009 03:43 Go to previous messageGo to next message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
TGA and DDS works. Naturally the most optimal thing is using DDS (also a very good reason to switch to max in general because DDS hogs a lot less resources.) To export from photoshop to DDS you need a Nvidia plugin for it. Razz

If you have that, what certainly works is exporting to DXT1 without alpha, with Xbox emulation and it has to be 2d texture.

A good size is also 1024 and i'm not sure what sizes work with it in general. This is because that some sizes makes DDS format refuse to save (probably if the texture isn't square i presume.)


Re: 3DS 8 Textures [message #387108 is a reply to message #387100] Wed, 20 May 2009 05:43 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
I think he is talking about adding textures to things that are not renegade related like adding a BMP or JPEG.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: 3DS 8 Textures [message #387131 is a reply to message #387108] Wed, 20 May 2009 07:13 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
You don't need max to use .dds
You can't use anything but .tga and .dds, you have to convert all the other formats.


Moding can be real Fun...
Re: 3DS 8 Textures [message #387138 is a reply to message #387108] Wed, 20 May 2009 07:31 Go to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
MasterEvolution wrote on Wed, 20 May 2009 15:43

I think he is talking about adding textures to things that are not renegade related like adding a BMP or JPEG.

yeah, but that too Very Happy
Previous Topic: my first w3d model =D
Next Topic: RA1+RA2 Mammoth Tanks
Goto Forum:
  


Current Time: Wed Dec 18 12:56:39 MST 2024

Total time taken to generate the page: 0.00719 seconds