Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » What's the best tool to make shaders?
What's the best tool to make shaders? [message #385957] Thu, 14 May 2009 08:49 Go to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Topic title says all Razz

Im already experimentating with a program called 'NVidia FX Composer' but im wondering if this is the best (free) tool?

Anyone making shaders please tell me what you think that i can use best to make shaders. May be free or payed but prefer free Razz

Thanks Thumbs Up

EDIT:
Picture of one of my tries. Has Bump and Bloom effect.
  • Attachment: test.png
    (Size: 59.11KB, Downloaded 211 times)


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Thu, 14 May 2009 09:16]

Report message to a moderator

Re: What's the best tool to make shaders? [message #385958 is a reply to message #385957] Thu, 14 May 2009 08:59 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
C++ -> DX9 SDK
Re: What's the best tool to make shaders? [message #385982 is a reply to message #385958] Thu, 14 May 2009 11:22 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
madrackz wrote on Thu, 14 May 2009 11:59

C++ -> DX9 SDK


Protip: Shaders are NOT written in C++, they are written in 3 ways primarily; GPU assembly, Cg/HLSL, or GLSL...
Re: What's the best tool to make shaders? [message #385983 is a reply to message #385982] Thu, 14 May 2009 11:27 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Saberhawk wrote on Thu, 14 May 2009 14:22

madrackz wrote on Thu, 14 May 2009 11:59

C++ -> DX9 SDK


Protip: Shaders are NOT written in C++, they are written in 3 ways primarily; GPU assembly, Cg/HLSL, or GLSL...

lol
Re: What's the best tool to make shaders? [message #385988 is a reply to message #385982] Thu, 14 May 2009 11:46 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Saberhawk wrote on Thu, 14 May 2009 20:22

madrackz wrote on Thu, 14 May 2009 11:59

C++ -> DX9 SDK


Protip: Shaders are NOT written in C++, they are written in 3 ways primarily; GPU assembly, Cg/HLSL, or GLSL...



For the picture i uploaded in my first post i used the HLSL FX profile.

EDIT: @Saberhawk: What do you use???
  • Attachment: ff.PNG
    (Size: 26.46KB, Downloaded 197 times)


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Thu, 14 May 2009 11:48]

Report message to a moderator

Re: What's the best tool to make shaders? [message #386054 is a reply to message #385988] Thu, 14 May 2009 13:58 Go to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Omar007 wrote on Thu, 14 May 2009 14:46

Saberhawk wrote on Thu, 14 May 2009 20:22

madrackz wrote on Thu, 14 May 2009 11:59

C++ -> DX9 SDK


Protip: Shaders are NOT written in C++, they are written in 3 ways primarily; GPU assembly, Cg/HLSL, or GLSL...



For the picture i uploaded in my first post i used the HLSL FX profile.

EDIT: @Saberhawk: What do you use???


Notepad++ and the "rss" console command of "shader developer mode" in shaders 4.0 (resetshaders - reloads all shaders used by shaders.dll)
Previous Topic: Map Ideas
Next Topic: Scrolling Vehicle
Goto Forum:
  


Current Time: Mon Dec 02 08:46:47 MST 2024

Total time taken to generate the page: 0.00836 seconds