Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Hand positions in 3ds max.
Hand positions in 3ds max. [message #385452] Sun, 10 May 2009 17:53 Go to next message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
Hello my fellow renegaders.

I've been looking into hand positions for some weapons and I (amazingly) found the hand positions tutorial on renhelp. Yay for me !

However, I have one issue. I want to be able to do these hand position alterations, etc. In 3ds max.(Cool However, when I import with the w3d importer tool.. all the bones dissapear.

So I was hoping someone around here has a solution that doesn't involve switching over to work in gmax. Thanks in advance Smile

PS: this is the tutorial in question which contains the hand positions file: http://renhelp.net/index.php?mod=Tutorials&action=view&id=53



Also while i'm here support cnc Brotherhood also previously known as Rise of Apocalypse (not to be confused with apocalypse rising)
pimp pimp pimp. Okay that's all for pimping mods.


Re: Hand positions in 3ds max. [message #385819 is a reply to message #385452] Wed, 13 May 2009 08:47 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
open it in gmax and export as a .3ds and import into max

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hand positions in 3ds max. [message #385938 is a reply to message #385452] Thu, 14 May 2009 03:43 Go to previous messageGo to next message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
you can't export files as .3ds from gmax :\ only .p3d .. in renx ofcourse you can also export as .w3d.. but no .3ds. So please elaborate lol.

Re: Hand positions in 3ds max. [message #385976 is a reply to message #385452] Thu, 14 May 2009 10:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
just use gmax haha thats what I use , 3ds max just has a whole bunch of new features that u don't need. You also just can recreate the bones for the gun hands , just import f_skelton and relink them . I might convert it for you when I get home.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hand positions in 3ds max. [message #385979 is a reply to message #385976] Thu, 14 May 2009 11:04 Go to previous messageGo to next message
Scrin is currently offline  Scrin
Messages: 1310
Registered: January 2007
Location: Cold City
Karma: 0
General (1 Star)

Gen_Blacky wrote on Thu, 14 May 2009 12:57

just use gmax haha thats what I use , 3ds max just has a whole bunch of new features that u don't need. You also just can recreate the bones for the gun hands , just import f_skelton and relink them . I might convert it for you when I get home.

made for me the singleplayer's havoc hands with eva device gmax scene pls (in msn if possible) Blush Thumbs Up


[Updated on: Thu, 14 May 2009 11:05]

Report message to a moderator

Re: Hand positions in 3ds max. [message #386080 is a reply to message #385452] Thu, 14 May 2009 18:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
don't know what the model is called for havoc hands

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Thu, 14 May 2009 19:44]

Report message to a moderator

Re: Hand positions in 3ds max. [message #386109 is a reply to message #385976] Fri, 15 May 2009 01:23 Go to previous messageGo to next message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
Gen_Blacky wrote on Thu, 14 May 2009 12:57

just use gmax haha thats what I use , 3ds max just has a whole bunch of new features that u don't need. You also just can recreate the bones for the gun hands , just import f_skelton and relink them . I might convert it for you when I get home.



Well i would appreciate the assistance. I'm working on a pretty big thing and i like to keep all the work in 3ds max. It's pretty bothersome having to export to gmax to set it up properly. Also annoying because it limits my texture possibilities and theres no easy way of editing without having to redo all the work.

Also i find gmax difficult slow and annoying compaired Razz But that's just me.


[Updated on: Fri, 15 May 2009 01:23]

Report message to a moderator

Re: Hand positions in 3ds max. [message #387033 is a reply to message #386109] Tue, 19 May 2009 14:13 Go to previous messageGo to next message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
Did you ever get around to this ?

I'd be much appreciated.


Re: Hand positions in 3ds max. [message #387125 is a reply to message #386080] Wed, 20 May 2009 07:00 Go to previous messageGo to next message
The Party is currently offline  The Party
Messages: 546
Registered: February 2009
Location: Chapel Hill, NC
Karma: 0
Colonel
Gen_Blacky wrote on Thu, 14 May 2009 20:33

don't know what the model is called for havoc hands


f_hm_havoc.w3d <--


War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: Hand positions in 3ds max. [message #387149 is a reply to message #387033] Wed, 20 May 2009 08:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Staude wrote on Tue, 19 May 2009 23:13

Did you ever get around to this ?

I'd be much appreciated.


Going to try when I get home failed the first time.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hand positions in 3ds max. [message #387288 is a reply to message #387149] Thu, 21 May 2009 05:02 Go to previous message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
Karma: 0
Recruit
Gen_Blacky wrote on Wed, 20 May 2009 10:05

Staude wrote on Tue, 19 May 2009 23:13

Did you ever get around to this ?

I'd be much appreciated.


Going to try when I get home failed the first time.


Okay cool. Hope you succeed. Razz


Previous Topic: Magic Fairy Dust omgz
Next Topic: Request for Character Modeling
Goto Forum:
  


Current Time: Thu Dec 19 09:01:34 MST 2024

Total time taken to generate the page: 0.00868 seconds