RTCW Style Maps [message #38405] |
Sun, 10 August 2003 23:34 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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j4S[p | ]General Havoc | Basically I think this works by killing a teams base if they don't have units in a zone after the times expires. Say you have to secure a Nod refinery within 15 minutes, if there are GDI units in the zone (zone could be anywhere, MCT or whhole refiney) when the timer expires Nod looses for example.
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You mean when the timer Expires if Nods' still standing GDI loses, Right?
Thats usualy how it goes.
I love Wolfenstein! Screw the Direct X engine Renegade uses. No offence, But it looks like crap.
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w00h00, another assonine assumption about the game engine...
Ren is its own engine, based off of the wonderful w3d, now, since the game was rushed it doesn't take full advantage of the w3d, such in a way that generals, or EnB does.
RenEvo
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