The swine flu [message #383477] |
Wed, 29 April 2009 13:46 |
Pyr0man1c
Messages: 186 Registered: April 2009
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Discuss the predicted effects here.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: The swine flu [message #383479 is a reply to message #383477] |
Wed, 29 April 2009 13:47 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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It will be forgotten before June.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: The swine flu [message #383487 is a reply to message #383477] |
Wed, 29 April 2009 14:34 |
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nikki6ixx
Messages: 2545 Registered: August 2007
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It's already giving nutjobs another argument to stop brown people from entering the Mexican/U.S. border.
Plus, Mexico is already in dire straits, and this might be another event that pushes it over the edge.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: The swine flu [message #383570 is a reply to message #383477] |
Wed, 29 April 2009 22:16 |
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luv2pb
Messages: 1488 Registered: February 2004
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General (1 Star) Not everything is as it appears Untouchable |
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I'm heading to Madagascar!
N00bstories Director Of Operations
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Re: The swine flu [message #383627 is a reply to message #383477] |
Thu, 30 April 2009 03:57 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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They're taking it seriously where I work...
My employer asked me yesterday to fill in a form that declared I have not been to Mexico in the last few weeks, and if I was planning on traveling there any time soon. It wasn't even him who wanted the info, he was passing it on to people who we are contracted to.
I'm sure it's illegal for them to pass that info on, data protection act and all that. Plus, is it even legal for them to be asking me private, personal questions like that about where I will be holidaying?
I think it's a liberty.
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Re: The swine flu [message #383629 is a reply to message #383627] |
Thu, 30 April 2009 04:00 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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Travel declaration forms are all part of the precautions we have to take. It has happened a lot for me since I stay in Asia and SARS pretty much caused schools and institutions to close down a few years back.
nopol10=Nopol=nopol(GSA)
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Re: The swine flu [message #383701 is a reply to message #383477] |
Thu, 30 April 2009 12:38 |
Pyr0man1c
Messages: 186 Registered: April 2009
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I doubt it will cause a pandemic, I think that might be caused because of avian flu.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: The swine flu [message #383741 is a reply to message #383477] |
Thu, 30 April 2009 19:55 |
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nikki6ixx
Messages: 2545 Registered: August 2007
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General (2 Stars) |
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I really want all the doomsayers, and morons hyping this flu as the end of mankind to catch it, get sick, and have horrible diarrhea so they can stfu, and we can get back to worrying about real shit.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: The swine flu [message #383743 is a reply to message #383741] |
Thu, 30 April 2009 20:08 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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Kix wrote on Thu, 30 April 2009 21:55 | I really want all the doomsayers, and morons hyping this flu as the end of mankind to catch it, get sick, and have horrible diarrhea so they can stfu, and we can get back to worrying about real shit.
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Shutup or else the Y2K bug will blow up North America by setting off nukes.
n00bstories Server Administrator
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Re: The swine flu [message #383751 is a reply to message #383486] |
Thu, 30 April 2009 21:47 |
ballstein
Messages: 96 Registered: July 2006 Location: AL/WY
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Memphis wrote on Wed, 29 April 2009 16:28 | I also want to start a conspiracy theory that this is a biological attack aimed at the US caused by the drop in burrito sales due to the recession.
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lmao!!!!
Where i'm from they closed the entire city and county school systems down till alteast mon and the Alabama High School Sports Association canceled everything wed and is starting to tentively schedule stuff again.
Personally, I think they are taking this way too seriously. Like a few of you said earlier, this will pass just like bird flu and sars and all that other bs.
Xboxlive: M32Ballstein
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