Dynamic Lighting [message #382896] |
Mon, 27 April 2009 02:04 |
|
Seeing what you can do with the water, do you plan to include a new system of lighting for the w3d engine? Or would it be impossible without the source code.
I always wanted to see some dynamic lighting in renegade. It would mean that we wouldn't need lightmap to make the maps looking good.
|
|
|
Re: Dynamic Lighting [message #383085 is a reply to message #382896] |
Mon, 27 April 2009 19:36 |
|
slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
|
General (1 Star) |
|
|
i really think we should just keep renegade the way it is.. i can appreciate the hard work that they're doing and it's great that they are doing it, but nothing is going to save renegade.
The road I cruise is a bitch now, baby.
|
|
|
|
|
|
|
|
|
|
|
|
Re: Dynamic Lighting [message #384992 is a reply to message #382896] |
Fri, 08 May 2009 05:18 |
Xaroxentius
Messages: 1 Registered: May 2009
Karma: 0
|
Recruit |
|
|
How do you get EnB Series working for Renegade?
I tried it for hours, used every mod package for every game from the EnB-Site. I also installed the converter but it DONT WORK.
Please tell me, how you did it
|
|
|
|
|
Re: Dynamic Lighting [message #385100 is a reply to message #385088] |
Fri, 08 May 2009 17:35 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
The GTA VC one works for me as well. It crashes on alt-tab though, so its really not worth the time.
nopol10=Nopol=nopol(GSA)
|
|
|
|
|
|
|
|
|
|
|
|
|