Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Free Aiming suggestion
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Re: Free Aiming suggestion [message #383087 is a reply to message #382352] |
Mon, 27 April 2009 19:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
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General (2 Stars) |
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This sounds like it'd create extra work for the team, and the 'V' function works fine as is, anyway.
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: Free Aiming suggestion [message #383108 is a reply to message #383024] |
Mon, 27 April 2009 22:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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KobraOps wrote on Mon, 27 April 2009 15:21 | Are u dumb? You're the one who is bitching and crying,
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Those words don't mean what you think they mean.
For the record, I've never stated that I cared either way.
Quote: | just leave the gameplay as it is its perfectly fine. Why change the whole game cause acouple ppl cant figure it out?
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This would hardly be a game-changing feature. What's there for "acouple" "ppl" to figure out? When you let go of the button, the camera recenters where you're looking at. Makes sense to me. Or, as it is, the reticle just recenters to the camera. Doesn't make much sense, but it works.
GunKataGaming.net
[Updated on: Mon, 27 April 2009 22:13] Report message to a moderator
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Re: Free Aiming suggestion [message #383207 is a reply to message #383108] |
Tue, 28 April 2009 10:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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Recruit |
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cmatt42 wrote on Tue, 28 April 2009 00:12 |
KobraOps wrote on Mon, 27 April 2009 15:21 | Are u dumb? You're the one who is bitching and crying,
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Those words don't mean what you think they mean.
For the record, I've never stated that I cared either way.
Quote: | just leave the gameplay as it is its perfectly fine. Why change the whole game cause acouple ppl cant figure it out?
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This would hardly be a game-changing feature. What's there for "acouple" "ppl" to figure out? When you let go of the button, the camera recenters where you're looking at. Makes sense to me. Or, as it is, the reticle just recenters to the camera. Doesn't make much sense, but it works.
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That, and hardly anybody wants it to happen.
Well I at least find the free aim system fine.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Tue, 28 April 2009 10:46] Report message to a moderator
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