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[RELEASE]Bunker [message #382349] Fri, 24 April 2009 09:42 Go to next message
The Party is currently offline  The Party
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Colonel
I am realeasing my bunker, included is the textures, w3d, and .gmax file.

http://i574.photobucket.com/albums/ss188/MasterEvolution/bunkerfront.jpg

http://i574.photobucket.com/albums/ss188/MasterEvolution/bunkerrear.jpg
  • Attachment: CivBunker.zip
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War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: [RELEASE]Bunker [message #382350 is a reply to message #382349] Fri, 24 April 2009 09:47 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Hax! Looks kinda nice tho Big Grin
Re: [RELEASE]Bunker [message #382354 is a reply to message #382350] Fri, 24 April 2009 09:57 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
Thats good but post it in the Mod Release forum ok? This is gonna be moved by the way.
Re: [RELEASE]Bunker [message #382367 is a reply to message #382354] Fri, 24 April 2009 12:18 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
What do you mean by hax? Anyway it would be cool as a vech bunker.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: [RELEASE]Bunker [message #382388 is a reply to message #382349] Fri, 24 April 2009 13:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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well..nothing..just a random stupid line Sarcasm
Re: [RELEASE]Bunker [message #382399 is a reply to message #382349] Fri, 24 April 2009 14:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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looks cool i just don't like the top

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [RELEASE]Bunker [message #382413 is a reply to message #382399] Fri, 24 April 2009 15:35 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
Thanks, that is why I included the .gmax file. Took me 40 mins to make it, actually a size to size ratio ----> that bunker is big anough to fit a mammy.

You think I sould lower to top back down so it is flat? Or were you think of another shape...


War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: [RELEASE]Bunker [message #382647 is a reply to message #382349] Sun, 26 April 2009 03:36 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
It looks nice except for the roof. I like the concept for it as a vehicle bunkers. I have been looking through your model and you an improve alot currently it has 1266 polygons. Which is if you ask me for a bunker a lot.

First thing is, I would center the pivot of your bunker. This will allow you to move the object to the middle point of the grid. Then give your bunker an X=0 and Y=0 and a Z>0. This will also allow Leveledit to rotate your bunker easily around its own ax.
http://i56.photobucket.com/albums/g161/BrianOcho/pivot.jpg

After that it should look like this. Since you wont be really using the 3 sided polygons convert it to Editable poly which uses 4 sided polygons so you have way less polygons on your bunker. (See the picture below)

http://i56.photobucket.com/albums/g161/BrianOcho/polycount.jpg

After you have centerd the bunker you can see it is not symmetrical. I don't know if you planned it to be like this. This also allows us to see that the higher piece of the roof is not in the middle of the bulding.

http://i56.photobucket.com/albums/g161/BrianOcho/center.jpg

After that I was looking at the entrences of the building and I find the floor a bit weird looking then I discoverd this (This part was actually from the roof of the bunker) ->

http://i56.photobucket.com/albums/g161/BrianOcho/leftoververts.jpg

Also your bunker windows are very complex, they use up te most polygons in your bunker.

http://i56.photobucket.com/albums/g161/BrianOcho/complexwindow.png

Although your current model had 1266 polygons which doesnt sound that high but for a bunker which mostly are boxy then it is a very complex cube. To compare a firstperson model of a 500 sniper has the same amount of polygons. (Which uses cylinders)

I hope this advice is usefull for you, since the bunker is pretty nice it only needs some patching/cleaning up.

[Updated on: Sun, 26 April 2009 03:39]

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Re: [RELEASE]Bunker [message #382766 is a reply to message #382647] Sun, 26 April 2009 15:39 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
Well actually this is my first 'building' actually my first 'real' thing that I have made in RenX. Thanks for the advice. Thumbs Up It really helps, especially since I did not know how to do that before.

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: [RELEASE]Bunker [message #382769 is a reply to message #382766] Sun, 26 April 2009 15:42 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
Fuck Renx/gmax. Use 3ds max.
Re: [RELEASE]Bunker [message #382770 is a reply to message #382769] Sun, 26 April 2009 15:43 Go to previous messageGo to next message
The Party is currently offline  The Party
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Colonel
If it was free then I would....

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
Re: [RELEASE]Bunker [message #382774 is a reply to message #382770] Sun, 26 April 2009 15:54 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
I didnt buy it and i have a full vers. Nothing else to say since its against the forum rules. Find it out your self Smile
Re: [RELEASE]Bunker [message #382784 is a reply to message #382774] Sun, 26 April 2009 16:10 Go to previous message
The Party is currently offline  The Party
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Colonel
lol I did something like that for camtasia studio 6 Smile

War is Peace.
Ignorance is Strength.
Freedom is Slavery.
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