Home » Archived Forums » RenGuard Client » unknown problems with RG
unknown problems with RG [message #381930] |
Wed, 22 April 2009 11:51 |
spectre
Messages: 1 Registered: April 2009 Location: Toronto
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I installed Renegade first, then copy over all the custom maps (i play on UN server). After that, I downloaded RG 1.0323 installer from the site. Installed that, and opened "game.exe". It only took about 5 seconds to download something, then it closed, and re-opened(there's something wrong with it, I know it should take awhile to download CP1 on its own).
I don't know why it didn't download and install CP1 automaticly, and when I try to manuelly install CP2, I get the "old file not found" error. I then checked my register. Under HKEY_CURRENT_USER\RenGuard, there's the entry "PatchVersion = 2". So it means that CP2 is already installed. But when I try to run Renegade, it still asks for CD to be inserted (I know CP2 comes with TFD's nocd patch, so there's also something wrong).
I've been doing this for 3 times... And I can't figure out what's the problem.
btw, since when does RG installer look like this?
I don't recall it's been this "simple".
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Re: unknown problems with RG [message #381964 is a reply to message #381930] |
Wed, 22 April 2009 13:19 |
Pyr0man1c
Messages: 186 Registered: April 2009
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spectre wrote on Wed, 22 April 2009 13:51 | I installed Renegade first, then copy over all the custom maps (i play on UN server). After that, I downloaded RG 1.0323 installer from the site. Installed that, and opened "game.exe". It only took about 5 seconds to download something, then it closed, and re-opened(there's something wrong with it, I know it should take awhile to download CP1 on its own).
I don't know why it didn't download and install CP1 automaticly, and when I try to manuelly install CP2, I get the "old file not found" error. I then checked my register. Under HKEY_CURRENT_USER\RenGuard, there's the entry "PatchVersion = 2". So it means that CP2 is already installed. But when I try to run Renegade, it still asks for CD to be inserted (I know CP2 comes with TFD's nocd patch, so there's also something wrong).
I've been doing this for 3 times... And I can't figure out what's the problem.
btw, since when does RG installer look like this?
I don't recall it's been this "simple".
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I would recommend the no CD patch...But that would be my trial and error method of solving problems, so are you running renegade with compatability for XP?
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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Re: unknown problems with RG [message #382117 is a reply to message #382035] |
Thu, 23 April 2009 10:46 |
Pyr0man1c
Messages: 186 Registered: April 2009
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Goztow wrote on Thu, 23 April 2009 01:30 | Doesn't that installer look like the Renguard server side installer?
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Lol you have to download a ZIP file to get to that. No it is the same as the client installer.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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