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Re: Map Autodownloader question. [message #381983 is a reply to message #381788] Wed, 22 April 2009 14:02 Go to previous messageGo to previous message
dr3w2 is currently offline  dr3w2
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BlueThen wrote on Wed, 22 April 2009 15:12

Yea... I have a feeling that running a download in the background while your playing a game could be laggy.



andr3w282 wrote on Tue, 21 April 2009 18:43

What if you throttled the download of a map DURING a game (user specified even?). For example, a user has a (low to global standards) 1mbit connection which provides 127kb/s of data transfer. Even in the large games my usage rarelly goes over 20kb/s to 25kb/s. We all know the problem with "lag" in renegade isn't the users connection but the netcode itself

...

Even at a rate of something like 10kb/s would nearly remove the problem of a player waiting for a map to download AFTER the game has ended.



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[Updated on: Wed, 22 April 2009 14:03]

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