Re: Map Autodownloader question. [message #381983 is a reply to message #381788] |
Wed, 22 April 2009 14:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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BlueThen wrote on Wed, 22 April 2009 15:12 | Yea... I have a feeling that running a download in the background while your playing a game could be laggy.
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andr3w282 wrote on Tue, 21 April 2009 18:43 | What if you throttled the download of a map DURING a game (user specified even?). For example, a user has a (low to global standards) 1mbit connection which provides 127kb/s of data transfer. Even in the large games my usage rarelly goes over 20kb/s to 25kb/s. We all know the problem with "lag" in renegade isn't the users connection but the netcode itself
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Even at a rate of something like 10kb/s would nearly remove the problem of a player waiting for a map to download AFTER the game has ended.
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n00bstories Server Administrator
[Updated on: Wed, 22 April 2009 14:03] Report message to a moderator
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