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RTCW Style Maps [message #38173] Sun, 10 August 2003 07:27 Go to next message
England is currently offline  England
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Colonel
Ive been wondering about this, Is it possible to have RTCW style maps, were One side has to achieve objectives to win the game, and the other side has to defend and stop the attackers achieveing their objective.

I know its cncmode - destroy the base, but more complex objectives such as escorting a tank etc..

Renegade is amazingly editable and its got two sides Confused


In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
RTCW Style Maps [message #38174] Sun, 10 August 2003 07:33 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Yeah, it's possible, and not that hard. But I think everyone would want to be on a certain team............

RTCW Style Maps [message #38181] Sun, 10 August 2003 07:50 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
There is an Assault script that Jonathan Wilson wrote. I suppose he intended someone would make an assault map to use it in sooner or later as when these were written he was writing things he though might be of use to people. Here is the readme for it. I figures some of the stuff out, would need a map to test it on and also come up with an objective.

JFW_Assault_Powerplant_Controller (script for assault map)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Player_Type (what player type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Power_Off (what message will turn the buildings off)
Power_On (what message will turn the buildings on)
Building1-Building15 (the buildings to turn off/on)
On startup, this script sets an internal flag to false then sends Power_Off to all 15 building controllers. It also starts a timer.
On timer expired, if the flag is false it will send Power_On to all 15 buildings.
On zone entry, the flag is set to true.
On zone exit, the flag is set to false.

Basically I think this works by killing a teams base if they don't have units in a zone after the times expires. Say you have to secure a Nod refinery within 15 minutes, if there are GDI units in the zone (zone could be anywhere, MCT or whhole refiney) when the timer expires Nod looses for example.


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RTCW Style Maps [message #38307] Sun, 10 August 2003 18:09 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Registered: July 2003
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General (1 Star)
General Havoc

Basically I think this works by killing a teams base if they don't have units in a zone after the times expires. Say you have to secure a Nod refinery within 15 minutes, if there are GDI units in the zone (zone could be anywhere, MCT or whhole refiney) when the timer expires Nod looses for example.


You mean when the timer Expires if Nods' still standing GDI loses, Right?
Thats usualy how it goes.

I love Wolfenstein! Screw the Direct X engine Renegade uses. No offence, But it looks like crap. Confused
RTCW Style Maps [message #38405] Sun, 10 August 2003 23:34 Go to previous message
Dante
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Registered: February 2003
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General (1 Star)
j4S[p

]
General Havoc

Basically I think this works by killing a teams base if they don't have units in a zone after the times expires. Say you have to secure a Nod refinery within 15 minutes, if there are GDI units in the zone (zone could be anywhere, MCT or whhole refiney) when the timer expires Nod looses for example.


You mean when the timer Expires if Nods' still standing GDI loses, Right?
Thats usualy how it goes.

I love Wolfenstein! Screw the Direct X engine Renegade uses. No offence, But it looks like crap. Confused


w00h00, another assonine assumption about the game engine...

Ren is its own engine, based off of the wonderful w3d, now, since the game was rushed it doesn't take full advantage of the w3d, such in a way that generals, or EnB does.


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