Map Autodownloader question. [message #381214] |
Sat, 18 April 2009 20:59 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
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Colonel |
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Ok, i wondered.
So, when i want to join someones server and i dont have that map, the auto map downloader will download it for me. Fine. But, will it download from the users computer or from a map data base. Like, read the map name and goto a hosting server, get the map and download it...
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Re: Map Autodownloader question. [message #381237 is a reply to message #381231] |
Sun, 19 April 2009 02:35 |
Rocky
Messages: 10 Registered: August 2008
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EvilWhiteDragon wrote on Sun, 19 April 2009 04:10 | The idea is that you can specify a http location from where the map can be downloaded.
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so this would mean, if a server owner doesn't have a http location (or don't want to configure/activate it) where users can download the map, i can't join this server without having the map?
how can a user identify servers who use this autodownloader and servers who don't use it? usually i can't join a server which runs a map i don't have.
whats happens if i join a server which runs a map i have, but in the rotation are maps i don't have. will they be downloaded when i join the server or when the map will be switched?
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Re: Map Autodownloader question. [message #381412 is a reply to message #381291] |
Sun, 19 April 2009 23:13 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 20 April 2009 01:15 |
RTsa wrote on Sun, 19 April 2009 17:08 | BTW, here's a suggestion: let the server owners also specify secondary download URLs. In case the first one doesn't work.
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²
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^3 - Mirrors would be a great feature.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Map Autodownloader question. [message #381434 is a reply to message #381429] |
Mon, 20 April 2009 04:18 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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crysis992 wrote on Mon, 20 April 2009 20:46 | Its maybe a stupid question, but whats with the someone that have bad internet? like me?
i can max download with 40 KB/sec
If i dont have the map it takes 20 min for me to download the map that i dont have lol.
And for that reason i cant play Counterstrike too.
If i want to join a cs server it download the map and if the download are finished the map is over lol and its start to download the next map
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Assultcube - works without lag on a 56k modem, and so should still be fine on a 40k connection.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Map Autodownloader question. [message #381735 is a reply to message #381214] |
Tue, 21 April 2009 14:02 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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I have a quick question, what happens when a user connects and begins to download a map, and then the server map ends? Download will be cancelled and begin the next map check or continued until it is complete?
n00bstories Server Administrator
[Updated on: Tue, 21 April 2009 14:02] Report message to a moderator
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Re: Map Autodownloader question. [message #381788 is a reply to message #381214] |
Tue, 21 April 2009 16:43 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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My thoughts are that
Lets say a player joins a server, and begins to download the map. Lets just estimate it takes that player 3 to 5minutes to download such maps. I've seen games actually end within that amount of time... So lets say the player downloads the map, connects, then suddenly gets presented with another download box and begins to wait once again. Finally the player gets the map and the half is already half done (another assumption) so they pretty much get screwed. This is why i was wondering whether it would halt, and move on, or continue and just append a list of downloads. This isn't really that large of a problem but I could picture some players getting frustrated at first.
Now for my idea. What if you throttled the download of a map DURING a game (user specified even?). For example, a user has a (low to global standards) 1mbit connection which provides 127kb/s of data transfer. Even in the large games my usage rarelly goes over 20kb/s to 25kb/s. We all know the problem with "lag" in renegade isn't the users connection but the netcode itself (which im sure you guys will have probebly improved ).
So what im thinking is lets say you join a game and shortly after you requests the name for next map to be played and initiates a background thread that begins to download the file, at a trottled rate. Even at a rate of something like 10kb/s would nearly remove the problem of a player waiting for a map to download AFTER the game has ended. If the map isn't finished downloading during the game, then the user simply waits that little bit of extra time.
Not sure how much of a pain in the ass it would be, but i know I would prefer it downloading while im playing rather then wait an even larger amount of time afterwards.
n00bstories Server Administrator
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Re: Map Autodownloader question. [message #381889 is a reply to message #381874] |
Wed, 22 April 2009 07:46 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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StealthEye wrote on Wed, 22 April 2009 07:50 | We're focusing to get it done between games for now because it's easier. When that is working we will look into background downloading and see how much extra work it is to implement that.
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kk cool. Yeah i figure doing it in the background would be a lot more complex but it would be pretty sweet
n00bstories Server Administrator
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Re: Map Autodownloader question. [message #381890 is a reply to message #381889] |
Wed, 22 April 2009 07:55 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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andr3w282 wrote on Wed, 22 April 2009 07:46 |
StealthEye wrote on Wed, 22 April 2009 07:50 | We're focusing to get it done between games for now because it's easier. When that is working we will look into background downloading and see how much extra work it is to implement that.
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kk cool. Yeah i figure doing it in the background would be a lot more complex but it would be pretty sweet
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and it would make more sense. I too was wondering the same thing as you had mentioned in your post.
I vote the background thingie/downloader/etc
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Re: Map Autodownloader question. [message #381983 is a reply to message #381788] |
Wed, 22 April 2009 14:02 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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BlueThen wrote on Wed, 22 April 2009 15:12 | Yea... I have a feeling that running a download in the background while your playing a game could be laggy.
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andr3w282 wrote on Tue, 21 April 2009 18:43 | What if you throttled the download of a map DURING a game (user specified even?). For example, a user has a (low to global standards) 1mbit connection which provides 127kb/s of data transfer. Even in the large games my usage rarelly goes over 20kb/s to 25kb/s. We all know the problem with "lag" in renegade isn't the users connection but the netcode itself
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Even at a rate of something like 10kb/s would nearly remove the problem of a player waiting for a map to download AFTER the game has ended.
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n00bstories Server Administrator
[Updated on: Wed, 22 April 2009 14:03] Report message to a moderator
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Re: Map Autodownloader question. [message #382018 is a reply to message #381214] |
Wed, 22 April 2009 18:36 |
pvtschlag
Messages: 122 Registered: April 2004
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If you do ever add background downloading, one thing you could do with it is to have the next map in the rotation start downloading during the current game so that the player probably wont have to wait at all. That is if they joined the server when it was on a map they already had.
As far as the speed, just have it user controlled but off by default, and if it was still set to off when it tries to download in the background just make it display a notification to the player asking them to set it or leave it off. Probably along with a warning that setting it too high will make you lag.
Another question. When you start downloading the map is your spot in the server saved for you? Or will you be unable to join when it finishes if somebody joined and filled up the server while you were downloading the map?
-Lee
[Updated on: Wed, 22 April 2009 18:53] Report message to a moderator
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