|
Re: TT TEASER! - water rendering and widescreen fix [message #380885 is a reply to message #380828] |
Fri, 17 April 2009 15:33 |
|
Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
|
General (1 Star) |
|
|
Saberhawk wrote on Fri, 17 April 2009 10:15 |
LR01 wrote on Fri, 17 April 2009 11:06 |
cool, makes things easier to do.
now something else, it reflects everything?
(I mean, rockets and explosion and such to?)
(ueh, the meaning of the spoiler was only the hide the big quote, seems like I don't know how to use it properly)
|
Definitely! Rockets, explosions, dazzles, lights, the sky, clouds, etc!
|
It would be a big bonus to have improvement in those areas.
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381012 is a reply to message #381008] |
Sat, 18 April 2009 09:12 |
|
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Stefan wrote on Sat, 18 April 2009 11:39 | Does this mean the map has to be rendered twice? (ie; moar lags)
|
Yes, but that's nowhere near as expensive as you think it is; physics are only simulated once and that is what causes the most lag. I've had this system render the map 5 times over without a major drop in FPS.
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381019 is a reply to message #381015] |
Sat, 18 April 2009 09:23 |
|
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Hitman wrote on Sat, 18 April 2009 12:21 | so the people with a less good pc will be able to turn all these 'fancy' options off, right?
|
Nooooooo, why would they want to get rid of the shinies?! D:
j/k, all the shinies can be turned down and/or off.
|
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381076 is a reply to message #380098] |
Sat, 18 April 2009 13:07 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
The reflection looks great; my only concern is that in some angles, it looks very tiled. Not so much when you're standing close to the water, but when on a higher plain looking into the distance, it looks a lot like the water is a bunch of squares. Is there any way to make it look smoother therein?
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
|
|
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381098 is a reply to message #381096] |
Sat, 18 April 2009 14:04 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
|
Colonel |
|
|
Saberhawk wrote on Sat, 18 April 2009 15:56 |
Hitman wrote on Sat, 18 April 2009 16:46 | what can we expect from the islands tunnels then? what will the water look like?
|
I dunno, what can we expect from the islands tunnels?
|
something good i suppose!
anyways... this 0.0 coordinate point where a nod vehicle "spawns" before he gets into the aircraft to be delivered upon the airstrip, is that going to be fixed?
and what about outside PT's
tbh they should be removed
[Updated on: Sat, 18 April 2009 14:12] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381277 is a reply to message #380098] |
Sun, 19 April 2009 06:21 |
|
Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
|
Colonel |
|
|
I think the 0,0 thingy was already discussed elsewhere, but not sure. As for the outside PT's, its a bit of an annoying subject. Problem is taht on certain maps (like field) it migth unbalance gameplay since GDI players would need to walk alot further for a PT from the most used beacon sites. Currently we have not fixed them AFAIK.
BlackIntel Administrator
|
|
|
|
Re: TT TEASER! - water rendering and widescreen fix [message #381395 is a reply to message #381269] |
Sun, 19 April 2009 18:58 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
|
Commander |
|
|
madrackz wrote on Sun, 19 April 2009 07:52 | Gay nerd, just wanted to let everyone know that its possible to save Polys, looks like i keep my Bloom, wont release that shit for RenFags here
|
lol @ calling him a gay nerd when you're the one trying to show off some shitty looking bloom effects and trying to talk about how you can save yourself some poly counts.
n00bstories Server Administrator
|
|
|
|