Reinstalling Renegade [message #380574] |
Wed, 15 April 2009 23:09 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/19916.png) |
Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma: 0
|
Commander |
|
|
If you try to reinstall renegade now, with 1.037, CP1, CP2, Scripts, etc etc, it's a very confusing thing to do.
I was wondering if reinstalling ren could be made a lot easier with this patch.
This prob. already has been fixed, but just wanted the confirmation for that.
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
|
|
|
|
|
Re: Reinstalling Renegade [message #380677 is a reply to message #380655] |
Thu, 16 April 2009 09:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
|
Commander |
|
|
StealthEye wrote on Thu, 16 April 2009 08:15 | TT will install properly on all 1.027/CP1/CP2/renguard/scripts x.y.z, etc (at least all the things we know of). With TT, there will be no need to install any of the other things listed above.
|
and *cheat name removed*amirite
n00bstories Server Administrator
|
|
|
|
Re: Reinstalling Renegade [message #380715 is a reply to message #380711] |
Thu, 16 April 2009 13:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
|
Recruit |
|
|
RTsa wrote on Thu, 16 April 2009 15:17 |
StealthEye wrote on Thu, 16 April 2009 16:15 | TT will install properly on all 1.027/CP1/CP2/renguard/scripts x.y.z, etc (at least all the things we know of). With TT, there will be no need to install any of the other things listed above.
|
There won't even be a need to install 1.037? ![Surprised](images/smiley_icons/icon_surprised.gif)
Anyway, good to know that we don't have to go through the trouble of installing all that other stuff then. I hate it how long it takes for CP2 to download using RG...just had to do it again yesterday. ![Sad](images/smiley_icons/icon_sad.gif)
|
I think that was a typo
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
|
Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
|
ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
|
|
|
|
|
Re: Reinstalling Renegade [message #381407 is a reply to message #380574] |
Sun, 19 April 2009 23:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/21474.png) |
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Possible the patch could be everything BUT the always files and your serial. Without the always databases the patch will not be enormous but will be able to patch the game in any state.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
|
|
|
|