Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [Plug-in] SSGM2.02 AntiSpawnKill BETA  () 1 Vote
[Plug-in] SSGM2.02 AntiSpawnKill BETA [message #380598] Thu, 16 April 2009 02:33 Go to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
ReadMe:

Quote:


This is a plug-in designed to work with SSGM2.02 for cnc_renegade.
It was written by reborn from MP-Gaming.COM (fm_reborn@hotmail.com).

This is the first release version and probably has some bugs in it, with feedback I will fix bugs found.

This plug-in allows the server owner to stop people from Spawn Killing players. There is a configurable SpawnKill.ini file included which allows the server owner to choose how long they wish for newly spawned players to remain un-killable for. This setting is a floating point value, so fractions of seconds are possible. I encourage each server owner to find there preferred amount of time. The .ini file is set to 0.3 seconds, but I am guessing each server owner has a different idea as to what is best for them.
This plug-in should be compatible with any renegade server, and it shouldn't matter if you have a different defualt spawner. I've tried to make it as bug free, exploit free and compatible as possible, but please mention anything you might find.

I don't run a renegade server, I have no real use for this plug-in and have made it for the sole reason to help other server owners.
If you use this plug-in and modify it, if you see a problem, either tell me, or preferably submit code. Don't be selfish, release the source code.
I believe it is only with this attitude that Renegade will continue to keep it's diminishing player base.

To use this plug-in, refer to SSGM.ini in your SSGM2.02 server folder.
You'll need to add the .dll to the server folder, and make an entry in the [Plugins] section, mine looks like this:

[Plugins]
01=randomrotation
You will also need to add the SpawnKill.ini file to your server folder.

I urge you visit my forums and my site @ MP-Gaming.COM. I would also like to direct you to Black-Cell.NET. There is a history of this game there that most people are oblivious to, and without Black-Cell, none of the feature rich servers we have today would be here. They also have a renegade server back up and running. Be sure to find it in the WOL server listings and join. It's hella fun.



Download

http://game-maps.net/staff/reborn/sk1.jpg



[Updated on: Thu, 16 April 2009 02:34]

Report message to a moderator

Re: [Plug-in] SSGM2.02 AntiSpawnKill BETA [message #380600 is a reply to message #380598] Thu, 16 April 2009 03:09 Go to previous messageGo to next message
DynaFrom is currently offline  DynaFrom
Messages: 13
Registered: January 2009
Karma: 0
Recruit
reborn wrote on Thu, 16 April 2009 04:33

ReadMe:

Quote:


This is a plug-in designed to work with SSGM2.02 for cnc_renegade.
It was written by reborn from MP-Gaming.COM (fm_reborn@hotmail.com).

This is the first release version and probably has some bugs in it, with feedback I will fix bugs found.

This plug-in allows the server owner to stop people from Spawn Killing players. There is a configurable SpawnKill.ini file included which allows the server owner to choose how long they wish for newly spawned players to remain un-killable for. This setting is a floating point value, so fractions of seconds are possible. I encourage each server owner to find there preferred amount of time. The .ini file is set to 0.3 seconds, but I am guessing each server owner has a different idea as to what is best for them.
This plug-in should be compatible with any renegade server, and it shouldn't matter if you have a different defualt spawner. I've tried to make it as bug free, exploit free and compatible as possible, but please mention anything you might find.

I don't run a renegade server, I have no real use for this plug-in and have made it for the sole reason to help other server owners.
If you use this plug-in and modify it, if you see a problem, either tell me, or preferably submit code. Don't be selfish, release the source code.
I believe it is only with this attitude that Renegade will continue to keep it's diminishing player base.

To use this plug-in, refer to SSGM.ini in your SSGM2.02 server folder.
You'll need to add the .dll to the server folder, and make an entry in the [Plugins] section, mine looks like this:

[Plugins]
01=randomrotation
You will also need to add the SpawnKill.ini file to your server folder.

I urge you visit my forums and my site @ MP-Gaming.COM. I would also like to direct you to Black-Cell.NET. There is a history of this game there that most people are oblivious to, and without Black-Cell, none of the feature rich servers we have today would be here. They also have a renegade server back up and running. Be sure to find it in the WOL server listings and join. It's hella fun.



Download

http://game-maps.net/staff/reborn/sk1.jpg

you better finish the Reborn mod
Tell Me Tell Me
Re: [Plug-in] SSGM2.02 AntiSpawnKill BETA [message #380606 is a reply to message #380600] Thu, 16 April 2009 03:48 Go to previous message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma: 0
Colonel
This is good! Nice job.
Previous Topic: [skin] Yuri HUD
Next Topic: [Skin] Nod veh camo pack
Goto Forum:
  


Current Time: Sat Nov 30 15:54:26 MST 2024

Total time taken to generate the page: 0.01320 seconds