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Re: Just a question concerning custom models... [message #381414 is a reply to message #381413] |
Sun, 19 April 2009 23:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Dthdealer wrote on Mon, 20 April 2009 08:16 | Will this be enforced by not allowing the player to join or forcing the client to load the model from always.dat?
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The latter.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Just a question concerning custom models... [message #382841 is a reply to message #382799] |
Sun, 26 April 2009 20:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
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General (1 Star) |
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Ghostshaw wrote on Sun, 26 April 2009 18:47 | Well we will provide a utility which allows a modeller (or server owner of course) to hash a w3d. Then they can post that with the release and each individual server owner can decide wether to add it to their "exceptions" list. At least thats the current rough idea.
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so this means it will be able to auto-detect which model is being used? how bout we just go a simpler route, only block models that create an advantage. but please, let's not be too anal on which models are blocked. another aspect of keeping renegade alive, i believe, is keeping it's easy customization allowed.
The road I cruise is a bitch now, baby.
[Updated on: Sun, 26 April 2009 20:29] Report message to a moderator
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Re: Just a question concerning custom models... [message #382884 is a reply to message #382841] |
Mon, 27 April 2009 00:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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2GLOCK9S wrote on Sun, 26 April 2009 23:27 |
Ghostshaw wrote on Sun, 26 April 2009 18:47 | Well we will provide a utility which allows a modeller (or server owner of course) to hash a w3d. Then they can post that with the release and each individual server owner can decide wether to add it to their "exceptions" list. At least thats the current rough idea.
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so this means it will be able to auto-detect which model is being used? how bout we just go a simpler route, only block models that create an advantage. but please, let's not be too anal on which models are blocked. another aspect of keeping renegade alive, i believe, is keeping it's easy customization allowed.
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And how do you suggest we create a computer program that determines if a model creates an advantage when most *humans* can't agree on that same thing?
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Re: Just a question concerning custom models... [message #383842 is a reply to message #381414] |
Fri, 01 May 2009 14:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 20 April 2009 01:17 |
Dthdealer wrote on Mon, 20 April 2009 08:16 | Will this be enforced by not allowing the player to join or forcing the client to load the model from always.dat?
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The latter.
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i'm sure there's a way to create your own always
The road I cruise is a bitch now, baby.
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