Mines [message #380065] |
Mon, 13 April 2009 15:18 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Every now and then, Renegade feels like crashing.
You come back ingame, and realise all the mines you placed are gone.
You spend the next 5 minutes raging, and another 5 minutes remining. That is, if the enemy hasn't destroyed your base while you were gone.
Can mines be made more persistent? And survive when a player disconnect?
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Re: Mines [message #380113 is a reply to message #380065] |
Mon, 13 April 2009 18:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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MGamer
Messages: 412 Registered: January 2008
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Commander |
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Slave wrote on Mon, 13 April 2009 17:18 | Every now and then, Renegade feels like crashing.
You come back ingame, and realise all the mines you placed are gone.
You spend the next 5 minutes raging, and another 5 minutes remining. That is, if the enemy hasn't destroyed your base while you were gone.
Can mines be made more persistent? And survive when a player disconnect?
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that could be easily exploited also its fine as it is
rawr.....
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Re: Mines [message #380181 is a reply to message #380065] |
Tue, 14 April 2009 01:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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It could be different with mines, though. Westwood choose for the easy solution, in my eyes. Mines from player x from team y could be assigned to player z from team y when player x left the game.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Mines [message #380463 is a reply to message #380065] |
Wed, 15 April 2009 09:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
![86412520](/theme/Renegade_Forums/images/icq.png) ![stealteye](/theme/Renegade_Forums/images/yahoo.png)
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We would like to, but we can't fix everyone's internet connection. We do try to fix as most crashes as possible. ![Smile](images/smiley_icons/icon_smile.gif)
I'll have a look, preventing the C4/beacon from getting disarmed automatically is probably easy, not sure how hard it is to fix that old exploit CarrierII mentioned.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Wed, 15 April 2009 09:51] Report message to a moderator
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Re: Mines [message #380507 is a reply to message #380065] |
Wed, 15 April 2009 15:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Commander |
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What happens when a player is killed by a proxy left behind from a disconnected player?
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Re: Mines [message #380621 is a reply to message #380065] |
Thu, 16 April 2009 04:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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if you place a beacon and switch the team with the team (or team2) console command, it stays and detonates. As far as i know if someone leaves the game the beacon stays, but upon detonation it disapears, i mean it does not detonate.
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