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Re: TT TEASER! - water rendering and widescreen fix [message #380196 is a reply to message #380098] |
Tue, 14 April 2009 03:27 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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MGamer wrote on Mon, 13 April 2009 21:04 | it looks good compared to the old water but actualy it looks more like chrome
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I did what I could to modify C&C_Islands to support this shader enough for reflections, but for the underwater/color support to properly work the level needs a *good* underwater scene, which Islands does not.
Hitman wrote on Mon, 13 April 2009 22:01 | are there going to be alot of upgrades to make renegade look good? and maybe a curved surfaces option
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"Curved Surfaces" requires hardware support as it generates *alot* of new polygons for certain meshes (in Renegade, that would be the player models. Around 99% of video cards don't support it in Direct3D 8, and even less in Direct3D 9 (which is what Renegade is using now). Sorry, but curved surfaces just won't happen.
SSnipe wrote on Mon, 13 April 2009 22:18 | Im guessing you need good video card to view this
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You'd be surprised. This effect requires a SM2-capable video card, which means GeForce FX series and above on the NVIDIA side, and
Radeon 9500 - X600 series and above on the ATi/AMD side. This doesn't mean it'll run blazingly fast, but it'll run.
madrackz wrote on Mon, 13 April 2009 22:58 | Very nice , egh from now to friday im not at home (work)
Can you get something to make Textures will come out much cooler? just like in the new Games somehow
And thanks Crimson now i know how to make Thumbnails lol
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Which textures, and what do you mean by "cooler"?
Gator wrote on Tue, 14 April 2009 04:14 | i have one question:
Water from Islands doesn't have bump maps effect (other maps like singleplayer do) so, that mirrored effect only for islands? or its for all ingame water?
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Sadly, there isn't one specific water material that's used on every map which this shader can override. Each map needs some work in order to support this shader at all (be it in reflection only mode, or "full" mode)
RTsa wrote on Tue, 14 April 2009 06:07 | And here comes the advantage question: ()
How exactly does the widescreen fix work? As in, does it widen the FOW for people with widescreen monitors? Since there're a few ways of doing this and even though the difference is somewhat small, having the right aspect ratio screen gives you an advantage over others.
The solution would be to have the "area" you see to be constant (more technically the solid angle should always be the same). I've made a few quick images to show what I mean.
http://img16.imageshack.us/gal.php?g=43issmaller.jpg
SO in practice, people with widescreen would see a bit wider image, but people with 4:3 screens would on the other hand see an image that's taller. Hope that makes sense.
Anyhow, looks great. Keep up the good work!
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The widescreen fix corrects the aspect ratio of the built in Camera code. Before, it was always initialized at 4/3, and now it's initialized to W/H. The HFOV/VFOV code itself wasn't modified and remains under control of the main battlefield camera (which is controlled by cameras.ini)
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Re: TT TEASER! - water rendering and widescreen fix [message #380239 is a reply to message #380238] |
Tue, 14 April 2009 08:36 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Tue, 14 April 2009 09:57 |
Gator wrote on Tue, 14 April 2009 10:51 |
Saberhawk wrote on Tue, 14 April 2009 07:02 |
ErroR wrote on Tue, 14 April 2009 07:35 | Clearly photoshop.
nice
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Yeah, except it's photoshopped automagically by your video card around 60 times per second
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its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?
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It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.
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if i can help you with something, tell me
In Memmory of Patriarch Alexy II of Russia (23.02.1929--05.12.2008)
In Memory of First President of Russia (01.02.1931--23.04.2007)
Scrin's C&C Tiberian Sun Universe
YouTube Channel (C&C Renegade Stuff)
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Re: TT TEASER! - water rendering and widescreen fix [message #380269 is a reply to message #380239] |
Tue, 14 April 2009 12:12 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma: 0
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Commander |
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Gator wrote on Tue, 14 April 2009 17:36 |
Saberhawk wrote on Tue, 14 April 2009 09:57 |
Gator wrote on Tue, 14 April 2009 10:51 |
Saberhawk wrote on Tue, 14 April 2009 07:02 |
ErroR wrote on Tue, 14 April 2009 07:35 | Clearly photoshop.
nice
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Yeah, except it's photoshopped automagically by your video card around 60 times per second
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its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?
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It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.
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if i can help you with something, tell me
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You want to include cheats in TT?
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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Re: TT TEASER! - water rendering and widescreen fix [message #380271 is a reply to message #380269] |
Tue, 14 April 2009 12:14 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Prulez wrote on Tue, 14 April 2009 15:12 |
Gator wrote on Tue, 14 April 2009 17:36 |
Saberhawk wrote on Tue, 14 April 2009 09:57 |
Gator wrote on Tue, 14 April 2009 10:51 |
Saberhawk wrote on Tue, 14 April 2009 07:02 |
ErroR wrote on Tue, 14 April 2009 07:35 | Clearly photoshop.
nice
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Yeah, except it's photoshopped automagically by your video card around 60 times per second
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its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?
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It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.
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if i can help you with something, tell me
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You want to include cheats in TT?
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More like he wants to get his hands on an early copy of this
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Re: TT TEASER! - water rendering and widescreen fix [message #380291 is a reply to message #380288] |
Tue, 14 April 2009 13:25 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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SSnipe wrote on Tue, 14 April 2009 16:18 | very nice work saber, whats the min type of vid card that can run this soothly....I have onboard nvidia geforce 6150 se 430 nforce
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No idea, I only really have higher-end hardware at my disposal to test stuff on.
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Re: TT TEASER! - water rendering and widescreen fix [message #380297 is a reply to message #380288] |
Tue, 14 April 2009 13:50 |
-Xv-
Messages: 84 Registered: July 2003 Location: Canada
Karma: 0
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Recruit |
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That water looks awesome, and nice niche on moving up a bit to include the sun-rays XD
SSnipe wrote on Tue, 14 April 2009 16:18 | very nice work saber, whats the min type of vid card that can run this soothly....I have onboard nvidia geforce 6150 se 430 nforce
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You buy any card thats around 50 - 60 bux and you should be ok, what u have now was garbage when it came out tbh.
Many places still carry older used video cards without the boxes + manuals and stuff so they're fairly cheap. Just the other day I saw a radeon 9600XT (if you have an AGP mobo that is) for 25 bux. Just look around your area, ask a few ppl and you should be able to find a cheap card that can actually be called a graphics card instead of the onboard shit.
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Re: TT TEASER! - water rendering and widescreen fix [message #380382 is a reply to message #380271] |
Tue, 14 April 2009 21:09 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Tue, 14 April 2009 15:14 |
Prulez wrote on Tue, 14 April 2009 15:12 |
Gator wrote on Tue, 14 April 2009 17:36 |
Saberhawk wrote on Tue, 14 April 2009 09:57 |
Gator wrote on Tue, 14 April 2009 10:51 |
Saberhawk wrote on Tue, 14 April 2009 07:02 |
ErroR wrote on Tue, 14 April 2009 07:35 | Clearly photoshop.
nice
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Yeah, except it's photoshopped automagically by your video card around 60 times per second
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its possible for you to apply that mirrored shaders water effect to all official westwood maps? (maps with water: Field, hourglass, under)?
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It's possible for it to be applied to any map, it just needs artist intervention. I put it on Islands because that was the easiest one for *me* to do. Islands still needs alot of work on the underwater portion and it's VIS settings in order to fully support this shader though.
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if i can help you with something, tell me
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You want to include cheats in TT?
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More like he wants to get his hands on an early copy of this
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nope, i trying to steal TeH T_T patch ----> http://www.youtube.com/watch?v=MhvxqEbR2h4&feature=channel_page
In Memmory of Patriarch Alexy II of Russia (23.02.1929--05.12.2008)
In Memory of First President of Russia (01.02.1931--23.04.2007)
Scrin's C&C Tiberian Sun Universe
YouTube Channel (C&C Renegade Stuff)
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