Hourglass [message #2724] |
Tue, 04 March 2003 16:22  |
Adnecles1
Messages: 23 Registered: February 2003 Location: Illinois
Karma: 0
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Here is a nice GDI tactic for hourglass. Beginning there is what we all know as point whores who sit on top of hill and pound the refs of either team well with GDI buy a mrl and sit facing oppisite hill near ref and hold v and target those pesky arties,stanks,and light tanks on hill if see a flame rush coming all you have to do is turn around. As for Nod only thing I found is a Sakura in back of field for those pesky mrl's.
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Hourglass [message #2811] |
Tue, 04 March 2003 20:57   |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Ren Sizzlefab |
You can also take out the Gunners etc. that try and attack from the infantry tunnels. They're just asking for headshots.
:twisted:
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Yep, then theres the occasional sniper who you can take out in the tunnels as well
Alex "Griever92" Bracken
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Hourglass [message #5297] |
Tue, 11 March 2003 06:43   |
Anlesauk
Messages: 53 Registered: February 2003 Location: New York City
Karma: 0
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If the other team is pounding your Ref. from the hill, like they allways do, let the ref go! Don't keep repairing it! You really don't need it becasue you can get plenty of credits due to the massive amount of tanks that are easy to do damage to in this game. This takes away another engie from your team that can be used to help take out their tanks at the hill top, or defend your tanks as they blast away at the other team's Ref. I have had many a game where our side was losing in points, we had a good base defense, but the other team kep taking the hill and blasting the Ref. We would let the ref go, they would have no way to gain camping points, and by th end of the game we won by point lead. If your ref is gone, they will try and come in from the side and camp or closer over the hill to get other buildings, and you can use infantry or your tanks to chew them up! Try it, you'll like it.
"We fight for the One, we die for the One!"
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Hourglass [message #5574] |
Tue, 11 March 2003 15:53   |
Ren Sizzlefab
Messages: 77 Registered: March 2003 Location: Australia
Karma: 0
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Anlesauk | If the other team is pounding your Ref. from the hill, like they allways do, let the ref go! Don't keep repairing it! You really don't need it becasue you can get plenty of credits due to the massive amount of tanks that are easy to do damage to in this game. This takes away another engie from your team that can be used to help take out their tanks at the hill top, or defend your tanks as they blast away at the other team's Ref. I have had many a game where our side was losing in points, we had a good base defense, but the other team kep taking the hill and blasting the Ref. We would let the ref go, they would have no way to gain camping points, and by th end of the game we won by point lead. If your ref is gone, they will try and come in from the side and camp or closer over the hill to get other buildings, and you can use infantry or your tanks to chew them up! Try it, you'll like it. 
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That's a wimpy way out. You can get more points taking out the campers on the hill, plus it means they have less vehicles to rush with as the point wh0res are using up vehicles trying to camp. It only takes two high end characters to keep the hill clear of everything. Try it, your team mates will like it
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Hourglass [message #8595] |
Fri, 21 March 2003 15:44   |
cheeta30
Messages: 52 Registered: March 2003 Location: Holland
Karma: 0
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what you also can do, if you're GDI is buy a MRLS, and have 2 of your teammembers cover you then drive to the left side of the hill, and then you can shoot the airstrip and the obelisk by pressing the letter v ,aim and fire, from the other side of the hill you can shoot the Hand of Nod, ref, and obelisk, but it is not good to start with this side of the hill, because the Nod players usually come from this side to attack. (if you use this strategy have at least one player defend the base)
(my real user name is cheeta31, on renegade internet)
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Hourglass [message #9421] |
Tue, 25 March 2003 02:04   |
cheeta30
Messages: 52 Registered: March 2003 Location: Holland
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well the strategie for Nod is buy an apc fill it up with soldiers and yourself as technician then go into the advanced guard tower and place two timed and one remote c4, then cover the c4's and it is destroyed
(my real user name is cheeta31, on renegade internet)
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