Home » Tiberian Technologies / Blackhand Studios » Other Products » BRenBot 1.52 Issues
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Re: BRenBot 1.52 Issues [message #378869 is a reply to message #378856] |
Sun, 05 April 2009 11:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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That message means you have not given a valid value for those options in brenbot.cfg, and the bot cannot start without having valid values for those settings.
The RenRemLinux* settings are explained in detail in the Readme document, which explains exactly how to setup BRenBot from scratch.
[Updated on: Sun, 05 April 2009 11:22] Report message to a moderator
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Re: BRenBot 1.52 Issues [message #378926 is a reply to message #378856] |
Sun, 05 April 2009 21:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
gkl21
Messages: 238 Registered: May 2006
Karma: 0
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For each thing listed you need to specify a variable for.
IrcChannel = #mychannel
AdminsFile = admins.brf
MastersFile = masters.brf
The follow must MATCH within your server.ini
RenRemLinuxHost = 127.0.0.1
RenRemLinuxPort = 4444
RenRemLinuxPassword = yourpass
In server.ini they are:
RemoteAdminIP = 127.0.0.1
RemoteAdminPort = 4444
RemoteAdminPassword = yourpass
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Re: BRenBot 1.52 Issues [message #379010 is a reply to message #378856] |
Mon, 06 April 2009 10:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
XxxFuzzy
Messages: 16 Registered: July 2005 Location: Earth
Karma: 0
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I did have BRenBot 1.50 at first So, I findout about BRenBot 1.52 and I downloaded and installed BRenBot 1.52. At first, I accidently mixed BRenBot 1.50 with BRenBot 1.52. Wasn't sure if both BRenBots can be mixed with eachother. I'm basically expirenceing how both work. My friend and I are tryin to figure them out. I think they both are mixed so that could be the problem. But, some files that are not on which ever. Need to be added on them because some files do NOT exist on whichever. What I believe anyways.
I have both BRenBots downloads saved just in case.
I am very thankful for you guys help on this. I've tried other forums but no replies for what I need to know.
Edit:
I have restarted over again. Just BRenBot 1.52
![http://i590.photobucket.com/albums/ss350/Fuzzy420_photos/Forums/ServerIssues.jpg](http://i590.photobucket.com/albums/ss350/Fuzzy420_photos/Forums/ServerIssues.jpg)
Now what?... lol
Server Configuration settings
;
;
; Server Settings .INI file for Renegade Free Dedicated Server.
;
; This file controls the behavior of a Renegade Free Dedicated Server. The
; first instance of the server is referred to as the Master Server and it can
; control up to seven other local instances of the server. These are referred
; to as Slave Servers.
;
; Each slave server must have it's own login information and serial number.
; Each slave server can have it's own game settings, seperate from the master.
;
;
;
; ============================================================================
; ============================================================================
;
; This section of the file is generated automatically - do not edit
;
; Available Westwood Servers:
;
; Pacific Server
; European Server
; USA Server
;
; End generated section.
;
; ============================================================================
; ============================================================================
;
; Renegade Master Server settings.
;
; This section contains the settings for the Master Renegade Server.
[Server]
; Config =
;
; This specifies the location of the game settings file used by the master
; server. You can change this to point to any Renegade server settings .ini
; file or change the default .ini file to reflect the game settings you would
; like for your server.
Config = svrcfg_cnc.ini
; GameType =
;
; Set this to WOL for a Westwood Online dedicated server.
; Set this to GameSpy for a GameSpy mode dedicated server.
; Set this to LAN for a LAN mode dedicated server.
;
GameType = WOL
; Nickname =
;
; This is the Westwood Online nickname you will use when logging into the
; Westwood Online matchmaking system. You can use a nickname from a previous
; Westwood Studios game or apply for a new one by copying the following line
; and pasting it into your web browsers address window
;
; http://register.westwood.com
Nickname = XxxFuzzy
;
; Password =
;
; This is the password that matches the nickname used above.
Password = (Password Protection)
; Serial =
;
; The serial number that you specified when installing the Renegade Dedicated
; Server.
Serial = (Serial Protection)
; LoginServer =
;
; This field can be used to specify the Westwood Online matchmaking server
; to connect to. If left blank, the Renegade Server will connect to the
; closest matchmaking server. To specify a server to connect to, use one of
; the names listed above in the section 'Available Westwood Servers'.
LoginServer = USA Server
; Port =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients. This should normally be left at 0 and the
; Server will decide for itself what port to use. This should work with most
; firewalls and NAT connections but, if you need to manually set a port, you
; can do it here.
Port = 4949
; GameSpyGamePort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with game clients, while running as a GameSpy Server. When running
; as a GameSpy server this port value will be used instead of the above Port value.
; The default value is 4848.
GameSpyGamePort = 0
; GameSpyQueryPort =
;
; This is the UDP port that the Renegade Dedicated Server will use to
; communicate with the GameSpy Master Server and GameSpy clients. The default
; value is 25300. If this port is in use Renegade will find another port
; to use instead(25301, 25302, ...).
GameSpyQueryPort = 0
; BandwidthUp =
;
; If you know how much bandwidth you want to allocate for the Renegade
; Server to use then you can specify it here. A minimum of 60k bits per second
; is recommended for each client you plan to connect to. If you leave this
; value as 0 (the default) then the available bandwidth will be automatically
; detected(WOL only). Some guidelines follow.
;
; Set to 1500000 for a 32 player game
; Set to 750000 for a 16 player game
; Set to 250000 for an 8 player game
;
; Make sure you don't set the Bandwidth number to be higher than your
; actual available bandwidth or gameplay performance will be poor.
BandwidthUp = 250000
; NetUpdateRate =
;
; Set this to control the frequency of network updates sent to clients. This
; is the number of updates sent per second. Higher values increase network
; traffic, lower values decrease traffic. Valid values must be in the 5 - 30
; range. As you increase NetUpdateRate the values set for BandwidthUp must
; also scale accordingly. The default is 10.
NetUpdateRate = 10
; AllowRemoteAdmin =
;
; Set this to true to enable remote server administration via the RenRem
; tool. You must also set a password for remote administration to be
; allowed.
; Slave servers inherit this setting from the master.
AllowRemoteAdmin = true
; RemoteAdminPassword =
;
; This is the password required to connect to a server with the RenRem
; admin too.
; Slave servers inherit this setting from the master.
RemoteAdminPassword = (Password Protection)
; RemoteAdminIp =
;
; This is the ip that the remote administration service will listen for
; incoming request on. The default is to listen on ALL ip addresses. If
; you have an internal ip address and only want to administer internally
; set this to your internal ip address.
;
RemoteAdminIP = 127.0.0.1
; RemoteAdminPort =
;
; The port to connect to for remote administration.
; This can be set per slave. The default slave ports will be shown when
; connecting to the master with the RenRem tool.
RemoteAdminPort = 4949
BRenBot Configuration
# BRenBot configuration file
#
# This is the main configuration file for BRenBot. It is recommended that
# you read the readme file before you start editing this. You should edit
# at least the ircAdminChannel and botName settings.
#------------------------------------------------------------------------------------
# IRC Settings
# General settings for the irc connection
#------------------------------------------------------------------------------------
# IRC server to connect to
IrcServer = 206.41.117.114
IrcPort = 6667
# Username for BRenBot to use in IRC
BotName = SnipersBot
BotFullName = BRenBot 1.52 (Win32)
# IRC admin channel
ircAdminChannel = #Snipers
ircAdminChannelKey =
# IRC public channel, leave channel name blank to disable
ircPublicChannel =
ircPublicChannelKey =
# Maximum characters per second to send to the irc.
ircCharsPerSecond = 8000
# Adds [BR] to the front of all IRC messages. Intended for compatibility
# with mirc bots which parse BRenBot messages and expect this to be there.
prefixIRCMessages = 0
# Shows team (F3) chat in the public irc channel. Only has an effect if
# you use the public channel and teammessages module is enabled.
showTeamChatInPublicChan = 0
#------------------------------------------------------------------------------------
# IRC Auth Settings
# Various methods to get your bot to authorise itself on IRC
#------------------------------------------------------------------------------------
# Enable auth via "Q" or "Nickserv" below. Sample input is shown.
Qauth = 0
Qusername = RenBot01
Qpassword = mypassword
# NickServ authorisation. To use NickServ authorisation fill in the Nickservauth
# parameter as appropriate. Example: Nickservauth = identify botNickPass
Nickservauth =
Nickservname = Nickserv
# OPER authorisation, if you dont know what this is don't worry about it.
# Fill in the password and user paramaters to enable oper auth.
operAuthUser =
operAuthPass =
#------------------------------------------------------------------------------------
# Windows or Linux
# BotMode MUST be "WIN32" for windows servers, or "LFDS" for Linux servers.
#------------------------------------------------------------------------------------
BotMode = WIN32
#------------------------------------------------------------------------------------
# Remote Admin Settings
#
# The next 3 lines should be the same info that is in your server.ini
# Note: Although it says "Linux" its the same for Win32 :-)
#------------------------------------------------------------------------------------
RenRemLinuxHost = 127.0.0.1
RenRemLinuxPort = 4949
RenRemLinuxPassword = (Password Protecton)
#------------------------------------------------------------------------------------
# FDS Installation
#
# Verify these paths are correct with your Renegade installation.
# Note: FDSLogFilePath must end with the trailing slash (as example below)!!
# Note: Linux users use forward slashes (/) in your paths.
#------------------------------------------------------------------------------------
FDSConfigFile = C:\Westwood\RenegadeFDS\Server\data\svrcfg_cnc.ini
FDSLogFilePath = C:\Westwood\RenegadeFDS\Server\
#------------------------------------------------------------------------------------
# Miscellaneous Settings
# Settings that dont fit under any of the other categories
#------------------------------------------------------------------------------------
# Every x seconds the bot will announce a random line from AutoAnnounceFile.
AutoAnnounceInterval = 600
# LadderLookup currently not working. Do not turn it on or it will hang the bot.
EnableLadderLookup = 1
# Set vehicle kick to 1 for Sniper servers
VehicleKick = 1
# Name of the BrenBot Executable, can have any file extension. Used by restart.exe
BRenBot_Executable = brenbot.exe
# Forces all players to have bhs.dll (NOT RECOMMENDED)
Force_bhs_dll = 0
# Enable paging players with CMSGP instead of PPAGE. This causes pages to be green, which
# is generally more readable ingame, but has been known to cause crashes on the LFDS.
Enable_CMSG_Paging = 1
# Donate is tied to gamelog, because bhs.dll can crash the FDS if a player tries to donate
# to someone who has not finished loading the map. Enabling this means people will be able
# to crash your server!
Seperate_Donate_From_Gamelog = 0
#------------------------------------------------------------------------------------
# Voting Settings
# Settings for BRenBot's voting system
#------------------------------------------------------------------------------------
# Set this to 0 to disable voting, 1 to enable
VotingEnabled = 1
# How long votes should last, in seconds.
VotingPeriod = 60
# Enable / Disable the different types of votes here. 1 to enable, 0 to disable.
Voting_Allow_Change_Nextmap = 1
Voting_Allow_Gameover = 1
Voting_Allow_Kick = 1
#------------------------------------------------------------------------------------
# BR Configuration Files
# Filenames for other config files, you should not need to change these.
#------------------------------------------------------------------------------------
AutoAnnounceFile = autoannounce.cfg
Messagesfile = messages.cfg
ModeratorsFile = moderators.cfg
PresetsFile = presets.cfg
KickLogFile = kicklog.log
BanLogfile = banlog.log
MiscLogFile = misclog.log
#------------------------------------------------------------------------------------
# Automatic Recommendations
#------------------------------------------------------------------------------------
# Minimum score needed to get the end of game highest score recommendation
Autorec_Minimum_Score = 750
# Minimum kills needed to get the end of game most kills recommendation
Autorec_Minimum_Kills = 10
# Minimum k/d ratio needed to get the end of game best KD recommendation
Autorec_Minimum_KD = 1.5
#------------------------------------------------------------------------------------
# Moderator Setting
#------------------------------------------------------------------------------------
# Force moderators to register their username on BRenBot, so they have to !auth
# to get their moderator powers. Set to 1 to enable, 0 to disable.
Moderators_Force_Auth = 1
# Enables or disables all moderator sybmols. Set to 1 to enable, 0 to disable.
Moderators_Show_Symbols = 1
# Symbols for moderators, if enabled above
Moderators_Temp_Mod_Symbol = +
Moderators_Half_Mod_Symbol = %
Moderators_Full_Mod_Symbol = @
Moderators_Admin_Symbol = &
# Enable or disable the join message for moderators and administrators
Moderators_Show_Join_Message = 1
#------------------------------------------------------------------------------------
# Gamelog Settings
# These settings only apply if the Gamelog module is enabled.
#------------------------------------------------------------------------------------
# These five settings control which messages are shown in IRC. Set to 0 to
# disable, 1 to show in admin channel only, 2 to show in both channels.
Gamelog_Show_Vehicle_Purchase = 1
Gamelog_Show_Crate_Messages = 1
Gamelog_Show_Kill_Messages = 1
Gamelog_Show_Vehicle_Kill_Messages = 1
Gamelog_Show_Building_Kill_Messages = 1
# Shows vehicle stolen messages ingame. Set to 1 to enable, 0 to disable.
Gamelog_Show_Vehicle_Stolen = 1
# How many light vehicle kills are needed to get a recommendation
Gamelog_Autorec_Light_Vehicle_Kills = 8
# How many heavy vehicle kills are needed to get a recommendation
Gamelog_Autorec_Heavy_Vehicle_Kills = 5
# How many building health points need to be repaired to get a recommendation
Gamelog_Autorec_Building_Repair = 2000
# How many vehicle health points need to be repaired to get a recommendation
Gamelog_Autorec_Vehicle_Repair = 4000
#------------------------------------------------------------------------------------
# Gamespy Settings
# Settings to control the Gamespy broadcaster. See the readme for more details.
#------------------------------------------------------------------------------------
# Enable the GSA broadcasting system
Generate_Gamespy_Queries = 0
# Query port for your server, which GSA uses to communicate with your server
GameSpyQueryPort = 23500
# Enable broadcasting to GSA, if disabled the server will not be listed on
# the server lists. Also requires the gamespy_players module to be enabled.
Broadcast_Server_To_Gamespy = 0
# Your servers external IP
GameSpy_IP = 123.123.123.123
Fuzzy 4:20 (F.T.W)
[Updated on: Mon, 06 April 2009 11:26] Report message to a moderator
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Re: BRenBot 1.52 Issues [message #379184 is a reply to message #378856] |
Tue, 07 April 2009 18:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Right click the directory and go to Properties.
Click the security tab and add your user account (or the user account that the server runs on) to the permission list and set it to Read+Write (or better, FULL) permissions.
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Re: BRenBot 1.52 Issues [message #379287 is a reply to message #378856] |
Wed, 08 April 2009 13:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
gkl21
Messages: 238 Registered: May 2006
Karma: 0
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Recruit |
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Within your RenegadeFDS\Server dir, make a new folder called "log". Then in that folder, make one called "biatch" ...
For some reason it doesn't create the folder structure if it is not found
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Re: BRenBot 1.52 Issues [message #379397 is a reply to message #378856] |
Thu, 09 April 2009 18:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Fuzzy did you ever try that fds.dll plug in I gave u link for? that fixed all my problems relating to ingame + irc stuff
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Re: BRenBot 1.52 Issues [message #379500 is a reply to message #378856] |
Fri, 10 April 2009 12:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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PM the bot on IRC with:
!register <your_ingame_name> <your_password>
Everytime you join the game, type !auth <your_(part?)_nick> in your irc administration channel.
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Re: BRenBot 1.52 Issues [message #379516 is a reply to message #379500] |
Fri, 10 April 2009 15:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Zack wrote on Fri, 10 April 2009 21:20 | PM the bot on IRC with:
!register <your_ingame_name> <your_password>
Everytime you join the game, type !auth <your_(part?)_nick> in your irc administration channel.
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Or ingame type: /page yourbotnick !auth yourpass
[Updated on: Fri, 10 April 2009 15:42] Report message to a moderator
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Re: BRenBot 1.52 Issues [message #380420 is a reply to message #380296] |
Wed, 15 April 2009 04:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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XxxFuzzy wrote on Tue, 14 April 2009 22:43 |
XxxFuzzy wrote on Fri, 10 April 2009 12:46 |
danpaul88 wrote on Fri, 10 April 2009 05:34 | Read the readme file, it explains about how the authentication system works. It is setup that way so GSA and direct connect users can't just spoof an admin nickname and get admin powers. There are several ways for admins and mods to auth themselves, both from ingame and in IRC, which are all explained in the readme file.
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Already understand about the "Authorisation" copy and paste.
What i'm talking about...
When I join my server ingame. I don't need to !auth myself. It's like, automatic authorisation when I join the game, you might say. This i'm not sure about. But, is it possible for that could be an IRC Scripted?
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Did I miss something to say or didn't yall not understand what I ment?
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The big red text really looks like you're revering to the green text. So maybe you could type it with correct revering???
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Re: BRenBot 1.52 Issues [message #380713 is a reply to message #378856] |
Thu, 16 April 2009 13:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Pyr0man1c
Messages: 186 Registered: April 2009
Karma: 0
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It could be done, but it would be a complex process...Tbh you may as well do it manually.
EDIT:oh do you mean when it says that "name" has authorised...I think that is authorisation from ingame.
"Sapere Aude- Dare to be wise"
AmunRa | and its all this "drama" that will one day end renegade...
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Quotesv00d00 | A question regarding RenGuard. Because it's a client/server application, what will stop the legions of people who cheat, and can crack apps, from reverse engineering it down to it's core protocol / encryption (which I'll assume it has), and duplicating it, so that they have their own client which responds to the server with all the correct info for an unpatched Renegade, but in fact is patched.
Personally, I think you should write a server-side only anti-cheat, which hooks the networking routines in Renegade. From there, using either the help of your staff who worked on creating Renegade, or from knowledge aquired while working with the network code in Renegade, create a system to monitor hit locations (did they REALLY hit, based on calculations by the anti-cheat (stopping BH)), how much damage are they claiming, vs how much damage their currently selected weapon really does, etc.
Then, add rate-of-fire checking, complete w/ lag tolerance (since lagged client will of course, upon delag, seem to fire faster, etc), and option to simply "edit" the incoming packets, to filter out the cheat (reduce damage, stop bullets, etc), or kick-ban the cheater (admins decision, based on anti cheat config).
Is it just me, or does that make more sense?
The flaw to Renegade of course, which is the core to the cheats, is that unlike most other games, Renegade lets the CLIENT decide hit locations, damage, RoF, etc. Vs others which say, "ok, the client fired their pistol along this trajectory. Did they hit something? How much damage did they do to that target if so. Report findings to clients".
My only concern, is that there will be alot more teams of people ripping apart the hard work of your small team, and undoing what you have done. Can you keep up writing fixes / completely rewriting the protocol to counter them once they have created their OWN complete anti-RenGuard client? If not, consider the server-side only method, and solve it once and for all, with the only version changes being to fix bugs, and not complete rewrites which will really piss admins off (if it takes this long for the initial, how long after the cheaters create their own client to counter it will your rewrite take to do?).
- v00d00
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ELiT3FLyR | ill say this again to all the TT people actually working on the patch. all you have to do is fix the bugs in the game. This is your role. dont get involved in a pointfix debate that you can never win (spoony has never managed to win one and hes a decent player) nor bother suggesting solutions for the faults in pointfix. just fix the damn bugs and you will all be remmebered as renegade heroes.
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[Updated on: Thu, 16 April 2009 13:21] Report message to a moderator
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