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Re: Bloom [message #379202 is a reply to message #376342] Tue, 07 April 2009 22:44 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
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General (1 Star)
madrackz wrote on Tue, 07 April 2009 14:56

Killaaaaa wrote on Tue, 07 April 2009 13:54

madrackz wrote on Tue, 07 April 2009 18:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.



gott ist das grässlig. da tränen ein ja die augen

http://www.daos-clan.de/Schilksee/Venezia_Weinen.jpg

Wer hat mir PM´s geschickt um die Shaders zu bekommen?

Quote:


That is no different from shaders.sdb.
EDIT: Saberhawk actually knows what he is talking about, you obviously don't.


I dont know how to use Shaders.SDB i always just got a full blurry screen, and you couldnt apply it on the menu and other stuff,

but with the DX source you can use shaders for the whole game its a bit the same way like DX ripper does by affecting the whole game + menu etc.

DX ripper gave me the idea to do this, after some googeling i found some more infos

Saberhawk did a great job with his Shaders stuff but theres not much info about it/i cant really understand it Big Ups


Bloom not affecting the menu/ingame text is sorta the point. *Alot* of hard work was done so that it wouldn't because it detracts from the "realism" of the Bloom effect.
 
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