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Re: Bloom [message #376586 is a reply to message #376342] Tue, 17 March 2009 15:54 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
More Bloom Fun Very Happy Blurry effect Removed. Satisfied

http://i42.tinypic.com/29mojyo.jpg
http://i43.tinypic.com/8wlh1h.jpg
http://i41.tinypic.com/30rmihs.jpg

[Updated on: Tue, 17 March 2009 16:06]

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Re: Bloom [message #376590 is a reply to message #376342] Tue, 17 March 2009 16:08 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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Commander
stop posting useless ss and start helping

rawr.....
Re: Bloom [message #376597 is a reply to message #376590] Tue, 17 March 2009 17:27 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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MGamer wrote on Wed, 18 March 2009 10:08

stop posting useless ss and start helping

Exactly, otherwise we're all gonna start flaming you like we did Scrin, cos he was a dickhead and didn't release his shit. Sarcasm


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Bloom [message #376603 is a reply to message #376597] Tue, 17 March 2009 19:12 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Sorry to continue with the hijacking of this topic (I've already helped Kilaaaa with learning how to modify the bloom over MSN) but its time to dispel some myths on the shaders madrackz has been showing. What he seems to have been using is a Direct3D hook which can be found here:
http://boris-vorontsov.narod.ru/download_en.htm

I only managed to get it to work once before it started crashing Renegade on startup but the effects and stuff are definitely the same as the ones in madrackz's screenshots and the hook can be used in games it was not made for.


nopol10=Nopol=nopol(GSA)

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Re: Bloom [message #376620 is a reply to message #376342] Wed, 18 March 2009 01:33 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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holy crap,

madrackz u made hourglass beautifull.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Bloom [message #376626 is a reply to message #376342] Wed, 18 March 2009 04:29 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Im using own Bloom Compiled Shaders from the DirectX Source, because all the other stuff took a way to much FPS Huh But bloom is not what i want, im working on a new Shader (by mixing other shader sources a bit Razz) what im trying to do i wont post yet Very Happy and it will be much cooler than Bloom Razz and wont take much FPS Very Happy

The boris vorontson thing is crashing my Renegade when im replacing the DLL´s.

Thats why im starting to find the Shader that i want.


Anyway wait for my Mod there will be my Shaders aviable ( you can also use them for Standard Renegade then)... just wait Razz

[Updated on: Wed, 18 March 2009 07:52]

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Re: Bloom [message #376680 is a reply to message #376597] Wed, 18 March 2009 13:14 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
don't wait to long whit releasing your stuff, else:
Dreganius wrote on Wed, 18 March 2009 01:27

MGamer wrote on Wed, 18 March 2009 10:08

stop posting useless ss and start helping

Exactly, otherwise we're all gonna start flaming you like we did Scrin, cos he was a dickhead and didn't release his shit. Sarcasm


the longer you wait, the more you post without giving anything the less respect you get.


Moding can be real Fun...
Re: Bloom [message #376696 is a reply to message #376626] Wed, 18 March 2009 18:04 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Wed, 18 March 2009 07:29

Im using own Bloom Compiled Shaders from the DirectX Source, because all the other stuff took a way to much FPS Huh But bloom is not what i want, im working on a new Shader (by mixing other shader sources a bit Razz) what im trying to do i wont post yet Very Happy and it will be much cooler than Bloom Razz and wont take much FPS Very Happy

The boris vorontson thing is crashing my Renegade when im replacing the DLL´s.

Thats why im starting to find the Shader that i want.


Anyway wait for my Mod there will be my Shaders aviable ( you can also use them for Standard Renegade then)... just wait Razz


Which is a rather interesting statement because the bloom effect in shaders.dll 3.4.4 was based off a modified version of the effect from the DirectX SDK because the SDK version was far too slow.
Re: Bloom [message #376729 is a reply to message #376342] Thu, 19 March 2009 04:30 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Then change some Settings use .INI´s to Modifie it fast, now with same bloom i can play with 10 FPS (on this computer instead of 2)

On my Other Laptop´s Computer´s i can fully play now with 60+ FPS Very Happy



BTW i tryed you bloom and spent much time in it but never got it work, like i said bloom is not what i want its just a test, the real shader that i want i will post later Very Happy
Re: Bloom [message #379135 is a reply to message #376342] Tue, 07 April 2009 09:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.

[Updated on: Tue, 07 April 2009 09:50]

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Re: Bloom [message #379138 is a reply to message #379135] Tue, 07 April 2009 09:49 Go to previous messageGo to next message
DynaFrom is currently offline  DynaFrom
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madrackz wrote on Tue, 07 April 2009 11:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now i can still play with 40 FPS and made a Video + Sound + Music
(to prove this time that nothing is Photoshoped) Razz

Note: YouTube fucked up the Quality BADLY!.
You have to wait some Hours till YouTube edit this Video with a better Quality!


Here is a Preview of it: YouTube Video.


sweet!..... ShaderHawk got LmOwNeD Angry
Re: Bloom [message #379140 is a reply to message #376342] Tue, 07 April 2009 09:50 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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how many accounts do u have Sarcasm
Re: Bloom [message #379141 is a reply to message #379140] Tue, 07 April 2009 09:59 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
ueh, when will we be able to see this ourself?

since I kinda seen enough screens and vids about to make me wanna try it out.


Moding can be real Fun...
Re: Bloom [message #379146 is a reply to message #376342] Tue, 07 April 2009 11:31 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Don't take this the wrong way, but it still looks awful. The bloom is so bright I can't see where the hell anything's supposed to be. This would actually make gameplay worse, as spotting snipers or approaching tanks in that pile of bright blurs would be nearly impossible. Tone it down a bit.
Re: Bloom [message #379147 is a reply to message #379140] Tue, 07 April 2009 11:37 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Tue, 07 April 2009 10:50

how many accounts do u have Sarcasm

I have 13 and post with each of them 10 times a day Sarcasm


Re: Bloom [message #379148 is a reply to message #379146] Tue, 07 April 2009 11:47 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Canadacdn wrote on Tue, 07 April 2009 13:31

Don't take this the wrong way, but it still looks awful. The bloom is so bright I can't see where the hell anything's supposed to be. This would actually make gameplay worse, as spotting snipers or approaching tanks in that pile of bright blurs would be nearly impossible. Tone it down a bit.


I can low down the Bloom effect Razz
Re: Bloom [message #379150 is a reply to message #379135] Tue, 07 April 2009 11:50 Go to previous messageGo to next message
jnz is currently offline  jnz
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madrackz wrote on Tue, 07 April 2009 17:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.



That is no different from shaders.sdb.
EDIT: Saberhawk actually knows what he is talking about, you obviously don't.

[Updated on: Tue, 07 April 2009 11:51]

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Re: Bloom [message #379171 is a reply to message #376342] Tue, 07 April 2009 15:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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If you're messing around with DX you could create much better effects than that.
Re: Bloom [message #379173 is a reply to message #379150] Tue, 07 April 2009 17:19 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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RoShamBo wrote on Tue, 07 April 2009 13:50

madrackz wrote on Tue, 07 April 2009 17:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.



That is no different from shaders.sdb.
EDIT: Saberhawk actually knows what he is talking about, you obviously don't.

10 FPS!?! but that means that am only gonna get 6 FPS D:


rawr.....
Re: Bloom [message #379179 is a reply to message #376342] Tue, 07 April 2009 17:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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still looks like the brightness is just turned up , the pt icon where even brights i know u didn't add shader affects to the menu models.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Bloom [message #379202 is a reply to message #376342] Tue, 07 April 2009 22:44 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Tue, 07 April 2009 14:56

Killaaaaa wrote on Tue, 07 April 2009 13:54

madrackz wrote on Tue, 07 April 2009 18:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.



gott ist das grässlig. da tränen ein ja die augen

http://www.daos-clan.de/Schilksee/Venezia_Weinen.jpg

Wer hat mir PM´s geschickt um die Shaders zu bekommen?

Quote:


That is no different from shaders.sdb.
EDIT: Saberhawk actually knows what he is talking about, you obviously don't.


I dont know how to use Shaders.SDB i always just got a full blurry screen, and you couldnt apply it on the menu and other stuff,

but with the DX source you can use shaders for the whole game its a bit the same way like DX ripper does by affecting the whole game + menu etc.

DX ripper gave me the idea to do this, after some googeling i found some more infos

Saberhawk did a great job with his Shaders stuff but theres not much info about it/i cant really understand it Big Ups


Bloom not affecting the menu/ingame text is sorta the point. *Alot* of hard work was done so that it wouldn't because it detracts from the "realism" of the Bloom effect.
Re: Bloom [message #379226 is a reply to message #379202] Wed, 08 April 2009 04:40 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Saberhawk wrote on Wed, 08 April 2009 00:44

madrackz wrote on Tue, 07 April 2009 14:56

Killaaaaa wrote on Tue, 07 April 2009 13:54

madrackz wrote on Tue, 07 April 2009 18:11

BUMP!

Yeah i optimized the Bloom effect on the same Computer that i
always use (same PC that i made my old Bloom Video taht lagged)

Now it only takes 10 FPS lol. One special thing is that the bloom
will be gone when i go into tunnels or caves Very Happy only light in
tunnels will be shiny lol, and yeah i used extra much bloom i dint
knew YouTube will enable HQ this time Razz

Here is a Preview of it: YouTube Video.



gott ist das grässlig. da tränen ein ja die augen

http://www.daos-clan.de/Schilksee/Venezia_Weinen.jpg

Wer hat mir PM´s geschickt um die Shaders zu bekommen?

Quote:


That is no different from shaders.sdb.
EDIT: Saberhawk actually knows what he is talking about, you obviously don't.


I dont know how to use Shaders.SDB i always just got a full blurry screen, and you couldnt apply it on the menu and other stuff,

but with the DX source you can use shaders for the whole game its a bit the same way like DX ripper does by affecting the whole game + menu etc.

DX ripper gave me the idea to do this, after some googeling i found some more infos

Saberhawk did a great job with his Shaders stuff but theres not much info about it/i cant really understand it Big Ups


Bloom not affecting the menu/ingame text is sorta the point. *Alot* of hard work was done so that it wouldn't because it detracts from the "realism" of the Bloom effect.

Rackzy have showed me his glowing hud and menus screenshots... i totally get PwNd


Re: Bloom [message #379269 is a reply to message #376342] Wed, 08 April 2009 10:34 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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OMG!

IT AFFECTS WHOLE GAME,

HUD, PT ICONS, MENU, VEHICLES, MAPS, CHARACTERS GUNS AND EVERYTHING! stop pissing me off if you dont even have any clue!


WANT ANOTHER VIDEO? to show the fuck menu?


http://i41.tinypic.com/xomw05.jpg
http://i43.tinypic.com/b8pnp2.jpg

[Updated on: Wed, 08 April 2009 10:41]

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Re: Bloom [message #379281 is a reply to message #376342] Wed, 08 April 2009 12:53 Go to previous messageGo to next message
Killgeak is currently offline  Killgeak
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Why?

http://i453.photobucket.com/albums/qq252/DOT_HaLo/Tags/Crysyscopy.png
Re: Bloom [message #379297 is a reply to message #379269] Wed, 08 April 2009 15:07 Go to previous messageGo to previous message
saberhawk
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madrackz wrote on Wed, 08 April 2009 13:34

OMG!

IT AFFECTS WHOLE GAME,

HUD, PT ICONS, MENU, VEHICLES, MAPS, CHARACTERS GUNS AND EVERYTHING! stop pissing me off if you dont even have any clue!


WANT ANOTHER VIDEO? to show the fuck menu?



I'm saying mine *doesn't* because there's no point in it *at all*.
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